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  1. #1
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    Quote Originally Posted by AceofRains View Post
    Even if the Thaumaturges are taught to guide the dead to the realm of thal, don't get it twisted because a Necromancer doesn't have the same story and mission as a thaumaturge and neither does a black mage.

    To be honest, if they added Necromancer, they would be doing this fan a great service. Let's not forget, FF1 didnt' even have chocobos.
    This or that game having or not having something isn't really much of an argument (But if you want to play that way, as the previous poster said, there isn't much precedent when a job only exists in not even a regular main series game, but rather a remake of one). To be blunt I think they'd be doing a lot more than one FF fan a great service by using another more famous job like blue mage, time mage, or dark knight.

    The thing is Necromancers are generally evil in fantasy worlds, with the most notable exception being Diablo II, but even in that game world, most necromancers certainly are evil, only the one you happen to be able to play isn't (wholly) evil. This makes them not fit in very well in a game where you aren't really playing the bad guy.
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  2. #2
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    AceofRains's Avatar
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    Raidrien Ascher
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    Conjurer Lv 80
    Quote Originally Posted by Alhanelem View Post
    This or that game having or not having something isn't really much of an argument (But if you want to play that way, as the previous poster said, there isn't much precedent when a job only exists in not even a regular main series game, but rather a remake of one). To be blunt I think they'd be doing a lot more than one FF fan a great service by using another more famous job like blue mage, time mage, or dark knight.

    The thing is Necromancers are generally evil in fantasy worlds, with the most notable exception being Diablo II, but even in that game world, most necromancers certainly are evil, only the one you happen to be able to play isn't (wholly) evil. This makes them not fit in very well in a game where you aren't really playing the bad guy.
    I agree that other jobs that are much more favored should come first. Hell I love blue mage 20x more than I could ever even like necromancer. But consider this; If you gave every class in this game right now, a new job what would you give to a thaumaturge? And what I mean by this is giving more classes options in a party, because right now if you play thaumaturge and a party is looking for a healer for content your SOL. By expanding to something like this version of necromancer, the thaumaturge can opt to go with that job and easily find its way into content.
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  3. #3
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    Yrusama's Avatar
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    Y'ruh Tia
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    Botanist Lv 99
    Quote Originally Posted by AceofRains View Post
    I agree that other jobs that are much more favored should come first. Hell I love blue mage 20x more than I could ever even like necromancer. But consider this; If you gave every class in this game right now, a new job what would you give to a thaumaturge? And what I mean by this is giving more classes options in a party, because right now if you play thaumaturge and a party is looking for a healer for content your SOL. By expanding to something like this version of necromancer, the thaumaturge can opt to go with that job and easily find its way into content.
    I don't think Black Mage will ever stop being awesome unless it's blatantly nerfed. However, why not... *rummages through wiki pages*...AHA! Sage. Sage is usually unique to specific characters, but appeared as a playable job in FFIII and TA/TA2. It's known for using the strongest spells in the game, but I think to balance this SE could incorporate them as slow but powerful casters. They could be given non-elemental nukes like Ultima and Scathe, for the players that want to see BIG BOOMS!

    They could also go with Red Mage. Give it access to Conjury and Thaumaturgy, give it some sort of chainspell or multi-cast ability, and it doesn't necessarily need a sword. I mean, apparently Archer doesn't need to be Ranger, so all bets are off for weapon types.
    (0)
    Quote Originally Posted by Rukkirii View Post
    I'll save you Yoshida!

    /casts Raise

  4. #4
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    AceofRains's Avatar
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    Quote Originally Posted by Yrusama View Post
    I don't think Black Mage will ever stop being awesome unless it's blatantly nerfed. However, why not... *rummages through wiki pages*...AHA! Sage. Sage is usually unique to specific characters, but appeared as a playable job in FFIII and TA/TA2. It's known for using the strongest spells in the game, but I think to balance this SE could incorporate them as slow but powerful casters. They could be given non-elemental nukes like Ultima and Scathe, for the players that want to see BIG BOOMS!

    They could also go with Red Mage. Give it access to Conjury and Thaumaturgy, give it some sort of chainspell or multi-cast ability, and it doesn't necessarily need a sword. I mean, apparently Archer doesn't need to be Ranger, so all bets are off for weapon types.
    Honestly, I've considered things like sage and red mage for it, BUT there is one reason why it would feel wrong and that is for sage, a lack of balanced elements, and for red mage, a lack of melee weaponry, as well as balanced elements. Rather if you look at the word document I made, these jobs can actually be better implemented under other classes to give it the right feel. I think it would be disappointing to have these jobs one sided to destruction magic, and kinda fall off with other magic types.

    Not sure I would do sage in a game like ffxiv because its something that uses both white and black magic at high capacity, kinda ultimately defeating the point of black and white mage. Works better on an offline game? However, their cousin Scholar would be an excellent candidate considering they use lower level magic, use items at better potential, and can examine enemy weak points, but this is something I'd rather see as a second job on arcanist, considering their "genius" style and use of books.

    ah I missed that last part about archer/ranger. If by anything you are referring to the fact that we got bard first and that bard uses bows, there are multiple instances of that in mmos. Also I still am convinced bards may eventually get an instrument, looking back at the 2.0 concept and the bard holding a flue. In addition archers were given the barrage skills, to which fairly positive they will be adding that Ranged dps we all love to archer in the future. They rather needed bard at this point or there would be an influx towards dps, and a lack of support in 1.0.
    (1)
    Last edited by AceofRains; 02-11-2013 at 03:48 AM.

  5. #5
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    Yrusama's Avatar
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    Quote Originally Posted by Alhanelem View Post
    This or that game having or not having something isn't really much of an argument (But if you want to play that way, as the previous poster said, there isn't much precedent when a job only exists in not even a regular main series game, but rather a remake of one). To be blunt I think they'd be doing a lot more than one FF fan a great service by using another more famous job like blue mage, time mage, or dark knight.

    The thing is Necromancers are generally evil in fantasy worlds, with the most notable exception being Diablo II, but even in that game world, most necromancers certainly are evil, only the one you happen to be able to play isn't (wholly) evil. This makes them not fit in very well in a game where you aren't really playing the bad guy.
    Necro in FFV made some sense. It was sort of like a mix between BLU and SMN, where you learned to conjure monsters by encountering them, granting you summon-like spells.

    When you really think about it, there is a bit of creepiness in the Job system itself. The souls of dead warriors inhabit crystals, waiting to be conjured so that you can... wear their clothes...(and gain their abilities, but that's beside the point). Literally in FFX-2, Yuna is wearing a dead person's soul. But all of this is done allegedly with the consent of the souls.

    If Necromancer were to do anything in XIV (and that's a big "if", since SE is more interested in iconic FF jobs), I think it'd be interesting if they converted the soul energy of certain fallen enemies into crystals to be called later (similar to the Espers in VI). As long as they are consenting souls, though. Everyone should know that "no" means "no", even after death.
    (1)
    Quote Originally Posted by Rukkirii View Post
    I'll save you Yoshida!

    /casts Raise

  6. #6
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    Jinrya-Geki's Avatar
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    Jinrya Geki
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    Thaumaturge Lv 90
    Quote Originally Posted by Alhanelem View Post
    This or that game having or not having something isn't really much of an argument (But if you want to play that way, as the previous poster said, there isn't much precedent when a job only exists in not even a regular main series game, but rather a remake of one). To be blunt I think they'd be doing a lot more than one FF fan a great service by using another more famous job like blue mage, time mage, or dark knight.

    The thing is Necromancers are generally evil in fantasy worlds, with the most notable exception being Diablo II, but even in that game world, most necromancers certainly are evil, only the one you happen to be able to play isn't (wholly) evil. This makes them not fit in very well in a game where you aren't really playing the bad guy.
    In the amazing fantasy world of the Dresden files, there is a necromancer named Kumori who used her necrotic powers to keep a man from dying from bullet wounds. She kept his soul from leaving the body. She wanted to use necromancy to prolong life and keep the ones she loved alive.
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