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  1. #51
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    Quote Originally Posted by Dubont View Post
    Please stop comparing JRPG MMOs to Fighter-based MMOs like DCUO. Imo, DCUO is not a RPG....it's just not. It's like Mortal Kombat Shoalin Monks. Regardless, that type of "combat," as you call it, will never make it's way into a semi-traditional RPG. Also, my question was to the above poster as to why BRs need improvement.
    I personally LOVE BR's! however i would like to see over the top animations for successfully chaining IMO.
    (0)

  2. #52
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    Quote Originally Posted by Dubont View Post
    Please stop comparing JRPG MMOs to Fighter-based MMOs like DCUO. Imo, DCUO is not a RPG....it's just not. It's like Mortal Kombat Shoalin Monks. Regardless, that type of "combat," as you call it, will never make it's way into a semi-traditional RPG. Also, my question was to the above poster as to why BRs need improvement.
    DCUO not the only rpg with action based combat. Elder scrolls has a mild form of it. So does zelda and Zelda is a jrpg.
    (0)

  3. #53
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    Dubont's Avatar
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    Dubont Matteus
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    Midgardsormr
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    Dark Knight Lv 100
    Quote Originally Posted by Kilta_Firelotus View Post
    DCUO not the only rpg with action based combat. Elder scrolls has a mild form of it. So does zelda and Zelda is a jrpg.
    and none of them are MMOs...Demon's Souls is about the only thing that comes close to what you want and if it has the same combat as DS, then THAT I would play, but anything else? You can forget it.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  4. #54
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    Quote Originally Posted by Kilta_Firelotus View Post
    DCUO not the only rpg with action based combat. Elder scrolls has a mild form of it. So does zelda and Zelda is a jrpg.
    Those are all sub categories of RPG, labeled as Action RPG, not the same as Final Fantasy XIV which is JRPG.
    (0)

  5. #55
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    Alcide's Avatar
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    Mar 2011
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    Apathy Emerald
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    Ragnarok
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    Arcanist Lv 70
    Awwww how I love these people throwing shit at things they can't use properly <3

    EDIT: was refearing only to OP, I didn't want to read all the 6 pages, I've already read too many things about AA and BR with all the threads starting since the forum's launch -.-'
    (1)

  6. #56
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    Quote Originally Posted by Bled View Post
    Those are all sub categories of RPG, labeled as Action RPG, not the same as Final Fantasy XIV which is JRPG.
    personally who cares. You guys are over critical anyway.
    (0)

  7. #57
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    Speeral's Avatar
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    Limsa Lominsa
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    Speeral Olbodra
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    Hyperion
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    Conjurer Lv 70
    Dcuo is a action game packaged in an mmo format, ur still spamming a two to three buttons to do your attacks and is meant for speed. That makes its pvp more fun but not as fun for pve encounters. Id rather play a single player game like batman arkham or wolverine if i wanted something loke that.

    Brs at times yes they can be cimberson if you have ppl still trying to figure it out. Last night i was in a grind pt doing efts, we timed how much sp we got with and with out br. For thirty minutes we made roughly 7k sp every 30 minutes. With br we almost doubled it woth three melee and two mages one shotting the efts in one br. The only thing that slowed us down was se's anti rmt measure not letting kill them constantly in under two hours we did 35k sp.

    Br's used right triples dps from all players, helps the healers, and also makes everyones epeen awesome :P

  8. #58
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    Quote Originally Posted by Kilta_Firelotus View Post
    personally who cares. You guys are over critical anyway.
    not over critical just an opinion based on genre's that have been all ready established, if i want to play a first person shooter i play Halo, if i want to play an action RPG i play Zelda, if i want to play a JRPG i play Final Fantasy. I am not a fan of incorporating elements of other genres into another genre, it gets too messy.
    (0)

  9. #59
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    Ayerc's Avatar
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    Ayerc Atreides
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    Balmung
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    Pugilist Lv 50
    The most invalid argument against BRs is button mashing. And honestly, I don't see the need for Auto-attack any more.

    Since implementing BRs into my regular play style, I'm never mashing the "1" button. Granted I play Pug, so it's a constant swing between Heavy Strike and Flurry, but after 3-4 attacks, I've got enough TP to jump in on whatever BR is being used.

    The same goes for Archer or Thamaturge. After 3-4 shots, I have enough TP to jump into a BR easily.
    (0)


    Dear S-E,
    Your s#!% has improved, but it's not quite there yet...you might want to see to that.
    Thanks.

  10. #60
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    Lamhirh's Avatar
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    Character
    Lamhirh Nruri
    World
    Ragnarok
    Main Class
    Archer Lv 41
    Original computer RPG and jRPG were created with mechanics tken from PnP RPG, which meant one thing: Turn based combat. With better computers, the classic turn system was tweaked with some changes to become real time, however in most of them are still ghosts of turn based combat. Elder scrolls serries was kind of different, it allowed player to feel combat by alowing them to swing teir weapons by themselves, diablo changed it in other way, introducing the current-FOTM-mmo mchanics. Basic autoattack, and spammable skills( special abilities). Honestly speaking thats whai i hate in moast MMOS. They do concentrate on creating gazillion of special abilities to spamalienating from real combat feeling. in singe player RPGs, one of best combat system i eeverplayed was KOTOR - it was implementation of d20 PnP ruleset in realtime manner, you selected mean of attack ( basic, power, criticalstrike, flurry) and eventual forcepower every now and than, a;ll done with neat queue system. The second option is what Mount and Blade did. Sword fight simulation. also no special abilities, all skills are 'utility' (more amage, more HP, healing, horseback riding, tactics, leadership etc)

    But end of diggresion.

    Current FFXIV mechanics are very enjoyable, and AA will only turnit for worse. And main point of playing a MMOGame is having fun
    (0)

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