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  1. #11
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I'll tell you streight up whats what!

    Stats (except for attack and any extra stats aside from the basics) only work while the shield is up. You can block while casting. You can block with your back turned.

    Def = Def added while shileds up vs NORMAL MELEE ATTACKS
    Attack = Damage done with shield bash/II
    Blocking = Blocking rate (in %)
    Weild rate = Time you will keep your shield up (in seconds)
    (2)

  2. #12
    Quote Originally Posted by Reika View Post
    I'll tell you streight up whats what!

    Stats (except for attack and any extra stats aside from the basics) only work while the shield is up. You can block while casting. You can block with your back turned.

    Def = Def added while shileds up vs NORMAL MELEE ATTACKS
    Attack = Damage done with shield bash/II
    Blocking = Blocking rate (in %)
    Weild rate = Time you will keep your shield up (in seconds)
    In other words... it makes perfect sense. ^^
    (0)
    Pooka Pucel - Sanctus Refero - Besaid - http://www.sanctusrefero.com/

  3. #13
    Player
    SydeBeheln's Avatar
    Join Date
    Mar 2011
    Posts
    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    Seems like this system is just another way of having "control" over your char.
    It seems more entertaining knowing you have the option to throw your shield up at the moments you need them, rather than having the game do it for you.
    because of that, the stats SHOULD only apply when you use the shield.
    (0)

  4. #14
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by origamikitsune View Post
    Attack stacks also make sense IF they are used to calculate things like a shield bash, etc. Also, auto proc on block is eh. I like active blocking. I like anything that makes your job active. I for one love that as a LNC I can do better than the next guy because I know how to off-tank and use that to control where the mobs stand so i can line them up and hit them both at once. If I were to play a GLA (which, admittedly I don't) I would prefer to have to make the choice between attacking to get more hate, or blocking to stay alive longer. Choices like that and whether or not you make them properly are what differentiate between good players and great players. A good play gets his shield up, waits for an attack, puts his shield down. A great player gets his shield up in the last split second before the attack, and gets it down just as quickly after the attack.
    You can't put your shield down..once it's up, it's up until your "arm falls" so most of what you said is irrelevant.

    Also, @ Evangela: I'm talking about the "passive" stats...the ones that don't show up in the little description box. When do THOSE activate?
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  5. #15
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SydeBeheln View Post
    Seems like this system is just another way of having "control" over your char.
    It seems more entertaining knowing you have the option to throw your shield up at the moments you need them, rather than having the game do it for you.
    because of that, the stats SHOULD only apply when you use the shield.
    The question here, though, is do stats work during casting/attacking with your shield up? Some say they do, most say they don't. Testing results vary...
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  6. #16
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Passive stats as in.....?
    (0)

  7. #17
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reika View Post
    Passive stats as in.....?
    the stats on the item itself sucks as Attack, Defense, Magic Accuracy, Magic Potency. When do these stats actually take effect? And if they take effect with the shield raised, like some claim they do, do they work during an attack/cast?
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  8. #18
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah - Wutai
    Posts
    518
    Quote Originally Posted by Dubont View Post
    Sorry, we are talking about the system that is currently in place...and even with your idea, it wouldn't make much sense to have offensive stats on a weapon where the stats only work on a blocked attack ><
    I thought the offensive stats were for shield bash and etc.
    (0)

  9. #19
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Xeno View Post
    I thought the offensive stats were for shield bash and etc.
    making with Attack, but what about the magic stats? O.o
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  10. #20
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Well like i said above, Only Def, Blocking, and wield rate require your shield to be up to activate. everything else is active just by holding it.
    (0)

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