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  1. #1
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    I really would like key and lock mazes where when you open one door another closes
    (2)

  2. #2
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by HiirNoivl View Post
    I really would like key and lock mazes where when you open one door another closes

    HYRULE STYLE!!!!
    (1)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  3. #3
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by HiirNoivl View Post
    I really would like key and lock mazes where when you open one door another closes
    Just as long as it's not like Sky or Garlaige Citadel where you have to have two people to get around.
    (0)

  4. #4
    Player
    IndigoDarkwolf's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    141
    Character
    Sepia Windsword
    World
    Hyperion
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Orophin View Post
    Just as long as it's not like Sky or Garlaige Citadel where you have to have two people to get around.
    That would be fine for me in instances where you need a minimum number of party members just to enter anyways. That actually seems like a good way to ramp up the difficulty in instances, by forcing the party to split up.

    I would also like to see more instanced puzzles of some sort, though I'm a little doubtful of S|E's ability to deliver on that front after the puzzle minigames from FFXIII-2. That clock hand puzzle was simply mean, enough so that I decided I'd rather bash out a simple program to solve it for me rather than continue failing to figure out the solution to a 12-move clock within the time limit. I guess the important part, if there has to be a time limit, would be giving the players an abundance of time to solve the puzzle.

  5. #5
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Orophin View Post
    Just as long as it's not like Sky or Garlaige Citadel where you have to have two people to get around.
    Actually that sounds great!
    (0)