I really would like key and lock mazes where when you open one door another closes
I really would like key and lock mazes where when you open one door another closes

That would be fine for me in instances where you need a minimum number of party members just to enter anyways. That actually seems like a good way to ramp up the difficulty in instances, by forcing the party to split up.
I would also like to see more instanced puzzles of some sort, though I'm a little doubtful of S|E's ability to deliver on that front after the puzzle minigames from FFXIII-2. That clock hand puzzle was simply mean, enough so that I decided I'd rather bash out a simple program to solve it for me rather than continue failing to figure out the solution to a 12-move clock within the time limit. I guess the important part, if there has to be a time limit, would be giving the players an abundance of time to solve the puzzle.
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