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Thread: Gunblade

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  1. #1
    Player
    Kiote's Avatar
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    Mar 2011
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    Gridania
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    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Having already implemented these in game, if only visually, I don't think SE will get away with not making them usable. They are pretty much the most coveted weapon in FF history.

    Honestly, Implementation could be as simple as adding a slow ranged auto-attack to weapons. Maybe a double attack on Crits or something.

    Personally, I think Lightnings Blade looks like crap, but I also thought that whole game was crap. I'm all about VIII and Squall's Gunblade. I would do almost anything to get that on my Character, even if it meant I had to be a Gladiator.
    (2)

  2. #2
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Kiote View Post
    Having already implemented these in game, if only visually, I don't think SE will get away with not making them usable. They are pretty much the most coveted weapon in FF history.

    Honestly, Implementation could be as simple as adding a slow ranged auto-attack to weapons. Maybe a double attack on Crits or something.

    Personally, I think Lightnings Blade looks like crap, but I also thought that whole game was crap. I'm all about VIII and Squall's Gunblade. I would do almost anything to get that on my Character, even if it meant I had to be a Gladiator.

    Depending on how their models are it would be crazy if blacksmith / goldsmith could learn how to add gun mechanism to objects.... Certain guns mechanisms would be like squals giving him more momentum for stronger attacks and movement between attacks, or others being literal shots.

    Of course you'd have to add a bunch of other mechanisms or downsides so not -every- weapon had a gun attached to it.

    Would add more model variety but like I said their system would be highly dependent on this idea.. I doubt it is an easy add, but an example would be like most FPS games which have visual mods to guns, Borderlands being the most extreme.

    I liked the double attack suggestion, would work well with a Squal like gun blade, I hope they add abilities to weapons (passives, actives, or both like a a passive that adds double attacks sometimes or you can activate it for 100% double attack for 15 seconds 10 min cooldown). Or like in Dark Souls the item abilities could damage the item faster, always breaking my special ability items on nubs .



    With others (and my) slot idea for materia I think you could add mechanisms easily as well. Say adding a gunblade takes up a slot, or a lot of other weird fun things (example below). There some weapons could have purple slots meaning both materia and mechanisms or blue for just materia, red for just mechanisms...

    (Blue) (Blue) (Purple)
    Raging Fire II, Titan Strength IV, Materia Capacitor (enhances other materia by 15%)

    (blue) (Red) (Red)
    " " , Gun Mechanism (two red slots)

    (purple) (red)
    Sword Catcher (on counters/parries lets you activate an ability that disarms the enemy), Aether Furnace (burns aether to create a magical dot on attacks)
    (0)
    Last edited by Shougun; 02-05-2013 at 03:41 AM.