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  1. #1
    Player
    Linkurrra's Avatar
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    Mar 2011
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    Gridania
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    Linkci Lunarpaw
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    Sargatanas
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    Astrologian Lv 90
    Quote Originally Posted by Shougun View Post
    I'm really not a fan of making them do more and also making them paid - thats akin to p2w philosophies I hope stay out of this game.

    If anything for paying I'd be least upset* if SE introduced a kind of Riot LoL system where say SE releases a bunch of cool pets and you can collect in game points to buy them or just accelerate the process and buy them with real cash - also important that these items are not game winners like being able to buy a relic item or "being able to get it within the game" is a huge no wtf dont do that.
    I really don't see paying for retainers as P2W. It is a bit on RMT side of things, but the good side of this is RMT are paying SE more money to sell more goods! You can't complain to much about that. Plus how much of an edge can you get more retainers anyway? Corner the market in goods and sell for high prices? This happens in in-game economies anyway even without an artificial limit on selling items. The more goods they try to control and sell is costing them more real life money than what they are making in the game.
    And with no exchange rate to convert game money to RL money there is no incentive to go hardcore and sell tons of items. You just end up paying more money to SE! Quite ingenious if you ask me and not anything like P2W type scenario that you are suggesting.

    Quote Originally Posted by Takeshi_Eiketsu View Post

    Here you go.

    and the link: Transitioning to 2.0 It is under inventory Limits.
    Sweet! Thanks for the source info! Got to admit I do remember glancing over this, I was just to dense to put 2 and 2 together that 0 items player bazaar would mean no player bazaar! Derp! lulz

    Thanks for pointing it out!

    Quote Originally Posted by Takeshi_Eiketsu View Post
    I agree! Wait til we get it and see how it works, but to go as far as to say they will pay monthly fees for extra retainers /facepalm
    Well, I'm basing this on how they handled retainers in 1.0 where you could add more by paying an extra 1.00 a month.

    Sure, I would rather not pay extra at all, however the idea is unique and different enough that I'm okay with it.
    Secondly it's SE's attempt from Tanaka to stem RMT, which was the main reason to NOT have in game mail in the game in the first place till the figured out a way for it not to be abused for RMT. SE is notorious to combat RMT in their games.

    I am still impressed with XI's Goblin Bounty hunters that run around attacking players botting fishing along the coastline! lol They are low level and easy to dispatch, however if your a bot, you won't attack back and the character will die. So this is the first time I have ever seen an in-game mechanic by a game developer to actively handle botting for RMT. Again it's quite ingenious!
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    Last edited by Linkurrra; 02-04-2013 at 11:46 AM.

  2. #2
    Player
    Takeshi_Eiketsu's Avatar
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    Mar 2011
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    Ul'Dah
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    Character
    Takeshi Eiketsu
    World
    Maduin
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    Pugilist Lv 90
    Quote Originally Posted by Linkurrra View Post
    Sweet! Thanks for the source info! Got to admit I do remember glancing over this, I was just to dense to put 2 and 2 together that 0 items player bazaar would mean no player bazaar! Derp! lulz

    Thanks for pointing it out!



    Well, I'm basing this on how they handled retainers in 1.0 where you could add more by paying an extra 1.00 a month.

    Sure, I would rather not pay extra at all, however the idea is unique and different enough that I'm okay with it.
    Secondly it's SE's attempt from Tanaka to stem RMT, which was the main reason to NOT have in game mail in the game in the first place till the figured out a way for it not to be abused for RMT. SE is notorious to combat RMT in their games.

    I am still impressed with XI's Goblin Bounty hunters that run around attacking players botting fishing along the coastline! lol They are low level and easy to dispatch, however if your a bot, you won't attack back and the character will die. So this is the first time I have ever seen an in-game mechanic by a game developer to actively handle botting for RMT. Again it's quite ingenious!
    Np on the source. Lol at the Goblin Bounty Hunters, that happened after I left I guess, but cool none the less. Also I understand, I guess that from my point of view, paying a dollar a month for storage seems steep, not to mention I got irritated with people double stacking their retainers in the market to where I couldnt get my retainers in there.

  3. #3
    Player
    Shougun's Avatar
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    Jan 2012
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Linkurrra View Post
    I really don't see paying for retainers as P2W. It is a bit on RMT side of things, but the good side of this is RMT are paying SE more money to sell more goods! You can't complain to much about that. Plus how much of an edge can you get more retainers anyway? Corner the market in goods and sell for high prices? This happens in in-game economies anyway even without an artificial limit on selling items. The more goods they try to control and sell is costing them more real life money than what they are making in the game.
    And with no exchange rate to convert game money to RL money there is no incentive to go hardcore and sell tons of items. You just end up paying more money to SE! Quite ingenious if you ask me and not anything like P2W type scenario that you are suggesting.
    The full edge is unknown right now but having chores to gather materials, being able to sell more at a time, and being able to hold more does indeed lend an edge.


    You can argue its for the good of the company but I guess I don't really care. I'm not a fan of out of subscription cost edges. And while its not a huge win its still p2w, not like you are suggesting.


    If you get benefit outside of normal game means, its p2w sell. You can argue that expansions are p2w as well :P, but they are generally accepted for their mass amount of content added (unlike say buying exclusive ability packs or double exp tokens).

    Like I said a bit ago I'm against p2w but if there was one to be had I'd be least upset about one that had content obtainable in the game that isnt useful in winning (like mounts) that you could also rush acquire through money. So say WoW's exclusive unicorn mount could be gained through a long quest chain or you could just buy it - something similar to LoL's payment system where it really doesn't matter.
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    Last edited by Shougun; 02-04-2013 at 12:49 PM.

  4. #4
    Player
    Linkurrra's Avatar
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    Linkci Lunarpaw
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    Sargatanas
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    Astrologian Lv 90
    Quote Originally Posted by Shougun View Post
    The full edge is unknown right now but having chores to gather materials, being able to sell more at a time, and being able to hold more does indeed lend an edge.


    You can argue its for the good of the company but I guess I don't really care. I'm not a fan of out of subscription cost edges. And while its not a huge win its still p2w, not like you are suggesting.


    If you get benefit outside of normal game means, its p2w sell. You can argue that expansions are p2w as well :P, but they are generally accepted for their mass amount of content added (unlike say buying exclusive ability packs or double exp tokens).

    Like I said a bit ago I'm against p2w but if there was one to be had I'd be least upset about one that had content obtainable in the game that isnt useful in winning (like mounts) that you could also rush acquire through money. So say WoW's exclusive unicorn mount could be gained through a long quest chain or you could just buy it - something similar to LoL's payment system where it really doesn't matter.

    I appreciate your values, I actually dislike P2W with a passion to and believe there always needs to be an in game alternative. I've played League of Legends and it's not my kind of game but I'm familiar with their payment method and the sales they have on putting discounts on certain characters every so often to get ppl to buy them.

    To me retainers only sell what you earn in game. Having more slots to sell or store stuff isn't a game changing edge. At least I don't see it that way.

    I suppose you would be happier if like in XI, they had quests for gobbie bags which would expand your retainer inventory and player inventory a moderate size. Then you could either earn it in game or buy it! However, one can not expand upon the other. where as If you pay for the storage and then do the quest you can't get the storage benefits of the quest and the retainers.

    And I only say pay for retainers because that is how 1.0 was setup. They have neither said Yay, or Nay about paying for retainers for 2.0. So we shall see.
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  5. #5
    Player
    Shougun's Avatar
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    Quote Originally Posted by Linkurrra View Post
    I appreciate your values, I actually dislike P2W with a passion to and believe there always needs to be an in game alternative. I've played League of Legends and it's not my kind of game but I'm familiar with their payment method and the sales they have on putting discounts on certain characters every so often to get ppl to buy them.

    To me retainers only sell what you earn in game. Having more slots to sell or store stuff isn't a game changing edge. At least I don't see it that way.

    I suppose you would be happier if like in XI, they had quests for gobbie bags which would expand your retainer inventory and player inventory a moderate size. Then you could either earn it in game or buy it! However, one can not expand upon the other. where as If you pay for the storage and then do the quest you can't get the storage benefits of the quest and the retainers.
    I agree to you that you have to earn what you want to sell - although with many retainers you could sell much faster but to be honest in 1.0 I always had more slots to sell then I had stuff to sell lol


    However the thing I am curious about is the chores, I'm actually worried XD


    If retainers can do chores daily to a point you can make a small income, * that by 8 (2 per character, 8 characters). I made my many mil of gil just through slow steady actions, giving me a freebie source like that... its definitely a p2w. though then again we know crap about this so.. who knows maybe you can only have 1 set of chores for your whole account and not per character, that would solve it in most cases (some people may buy two accounts but that's as Alhan said has been around forever).

    And I would 'ok' with them introducing purchased content like mounts and such if you could get it through longer process in game. I think that is a better system, one I hope Yoshida examines if he is interested in micro transactions.

    (+1'd because it was a very nice read even though we dont 100% agree :P)
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    Last edited by Shougun; 02-04-2013 at 04:17 PM.