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  1. #41
    Player
    Takeshi_Eiketsu's Avatar
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    Mar 2011
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    Ul'Dah
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    174
    Character
    Takeshi Eiketsu
    World
    Maduin
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    Pugilist Lv 90
    Quote Originally Posted by rina_inverse View Post
    Why not optimizing the armoury system? God were not even know yet how it work and people already requesting this kinda stuff
    I agree! Wait til we get it and see how it works, but to go as far as to say they will pay monthly fees for extra retainers /facepalm

  2. #42
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Alhanelem View Post
    An extra retainer doesn't help you "win."
    First winning a game isnt all about combat, so I'd disagree right there - like buying exclusive mounts in WoW I think is crap (though this isnt the normal defintion of p2w which usually just refers to combat related winning).


    Second retainers will be able to do chores which gets you items, so yes they do (literal p2w). Also they can hold items for you and help you sell more (more p2w).
    (0)
    Last edited by Shougun; 02-04-2013 at 07:19 AM.

  3. #43
    Player Wolfie's Avatar
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    Mar 2011
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    2,237
    Character
    Wolfie Wu
    World
    Leviathan
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    Pugilist Lv 50
    Quote Originally Posted by Shougun View Post
    Basic gets you 8 characters, 1 PER server.

    Premium/Legacy is 40, 8 PER server.


    Thats what I meant. That you have to have premium package to take benefit of all the retainers.

    http://lodestone.finalfantasyxiv.com.../campaign.html
    Looks like you're right.

    Still, hopping from basic to premium will get you way more storage and sale slots unless you somehow manage to need more than 8 characters' worth of retainers.
    (0)

  4. #44
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Wolfie View Post
    Looks like you're right.

    Still, hopping from basic to premium will get you way more storage and sale slots unless you somehow manage to need more than 8 characters' worth of retainers.
    Well depending in context you were right too lol- its true that basic gets 8 characters :P.. just not on the same server ^_^
    (0)

  5. #45
    Player
    Linkurrra's Avatar
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    Mar 2011
    Location
    Gridania
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    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Shougun View Post
    I'm really not a fan of making them do more and also making them paid - thats akin to p2w philosophies I hope stay out of this game.

    If anything for paying I'd be least upset* if SE introduced a kind of Riot LoL system where say SE releases a bunch of cool pets and you can collect in game points to buy them or just accelerate the process and buy them with real cash - also important that these items are not game winners like being able to buy a relic item or "being able to get it within the game" is a huge no wtf dont do that.
    I really don't see paying for retainers as P2W. It is a bit on RMT side of things, but the good side of this is RMT are paying SE more money to sell more goods! You can't complain to much about that. Plus how much of an edge can you get more retainers anyway? Corner the market in goods and sell for high prices? This happens in in-game economies anyway even without an artificial limit on selling items. The more goods they try to control and sell is costing them more real life money than what they are making in the game.
    And with no exchange rate to convert game money to RL money there is no incentive to go hardcore and sell tons of items. You just end up paying more money to SE! Quite ingenious if you ask me and not anything like P2W type scenario that you are suggesting.

    Quote Originally Posted by Takeshi_Eiketsu View Post

    Here you go.

    and the link: Transitioning to 2.0 It is under inventory Limits.
    Sweet! Thanks for the source info! Got to admit I do remember glancing over this, I was just to dense to put 2 and 2 together that 0 items player bazaar would mean no player bazaar! Derp! lulz

    Thanks for pointing it out!

    Quote Originally Posted by Takeshi_Eiketsu View Post
    I agree! Wait til we get it and see how it works, but to go as far as to say they will pay monthly fees for extra retainers /facepalm
    Well, I'm basing this on how they handled retainers in 1.0 where you could add more by paying an extra 1.00 a month.

    Sure, I would rather not pay extra at all, however the idea is unique and different enough that I'm okay with it.
    Secondly it's SE's attempt from Tanaka to stem RMT, which was the main reason to NOT have in game mail in the game in the first place till the figured out a way for it not to be abused for RMT. SE is notorious to combat RMT in their games.

    I am still impressed with XI's Goblin Bounty hunters that run around attacking players botting fishing along the coastline! lol They are low level and easy to dispatch, however if your a bot, you won't attack back and the character will die. So this is the first time I have ever seen an in-game mechanic by a game developer to actively handle botting for RMT. Again it's quite ingenious!
    (1)
    Last edited by Linkurrra; 02-04-2013 at 11:46 AM.

  6. #46
    Player
    Takeshi_Eiketsu's Avatar
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    Mar 2011
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    Ul'Dah
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    Character
    Takeshi Eiketsu
    World
    Maduin
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    Pugilist Lv 90
    Quote Originally Posted by Linkurrra View Post
    Sweet! Thanks for the source info! Got to admit I do remember glancing over this, I was just to dense to put 2 and 2 together that 0 items player bazaar would mean no player bazaar! Derp! lulz

    Thanks for pointing it out!



    Well, I'm basing this on how they handled retainers in 1.0 where you could add more by paying an extra 1.00 a month.

    Sure, I would rather not pay extra at all, however the idea is unique and different enough that I'm okay with it.
    Secondly it's SE's attempt from Tanaka to stem RMT, which was the main reason to NOT have in game mail in the game in the first place till the figured out a way for it not to be abused for RMT. SE is notorious to combat RMT in their games.

    I am still impressed with XI's Goblin Bounty hunters that run around attacking players botting fishing along the coastline! lol They are low level and easy to dispatch, however if your a bot, you won't attack back and the character will die. So this is the first time I have ever seen an in-game mechanic by a game developer to actively handle botting for RMT. Again it's quite ingenious!
    Np on the source. Lol at the Goblin Bounty Hunters, that happened after I left I guess, but cool none the less. Also I understand, I guess that from my point of view, paying a dollar a month for storage seems steep, not to mention I got irritated with people double stacking their retainers in the market to where I couldnt get my retainers in there.

  7. #47
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Linkurrra View Post
    I really don't see paying for retainers as P2W. It is a bit on RMT side of things, but the good side of this is RMT are paying SE more money to sell more goods! You can't complain to much about that. Plus how much of an edge can you get more retainers anyway? Corner the market in goods and sell for high prices? This happens in in-game economies anyway even without an artificial limit on selling items. The more goods they try to control and sell is costing them more real life money than what they are making in the game.
    And with no exchange rate to convert game money to RL money there is no incentive to go hardcore and sell tons of items. You just end up paying more money to SE! Quite ingenious if you ask me and not anything like P2W type scenario that you are suggesting.
    The full edge is unknown right now but having chores to gather materials, being able to sell more at a time, and being able to hold more does indeed lend an edge.


    You can argue its for the good of the company but I guess I don't really care. I'm not a fan of out of subscription cost edges. And while its not a huge win its still p2w, not like you are suggesting.


    If you get benefit outside of normal game means, its p2w sell. You can argue that expansions are p2w as well :P, but they are generally accepted for their mass amount of content added (unlike say buying exclusive ability packs or double exp tokens).

    Like I said a bit ago I'm against p2w but if there was one to be had I'd be least upset about one that had content obtainable in the game that isnt useful in winning (like mounts) that you could also rush acquire through money. So say WoW's exclusive unicorn mount could be gained through a long quest chain or you could just buy it - something similar to LoL's payment system where it really doesn't matter.
    (0)
    Last edited by Shougun; 02-04-2013 at 12:49 PM.

  8. #48
    Player
    Cynthis's Avatar
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    Nov 2011
    Location
    Gridania
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    576
    Character
    Cynthis Ravenbrook
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by rina_inverse View Post
    simple, stop hoarding
    NO! I refuse. Why should I not be able to play the game the way I want to?

    Having mules and logging on and off to transfer items is WAY to impractical.
    (1)

  9. #49
    Player
    mbncd's Avatar
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    Mar 2011
    Location
    Limsa
    Posts
    1,383
    Character
    Crystal Dreams
    World
    Sephirot
    Main Class
    Alchemist Lv 88
    Quote Originally Posted by Cynthis View Post
    NO! I refuse. Why should I not be able to play the game the way I want to?

    Having mules and logging on and off to transfer items is WAY to impractical.
    Agreed. Those 4 slot trades are painful too...
    (0)



  10. #50
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    Join Date
    Mar 2011
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    Quote Originally Posted by Shougun View Post
    First winning a game isnt all about combat, so I'd disagree right there - like buying exclusive mounts in WoW I think is crap (though this isnt the normal defintion of p2w which usually just refers to combat related winning).


    Second retainers will be able to do chores which gets you items, so yes they do (literal p2w). Also they can hold items for you and help you sell more (more p2w).
    None of this is pay to win. None of this increases your power. None of this helps you beat any content in the game. I cast extreme doubt that you're getting any items of meaningful economic value frojm the retainers- mainly just stuff that is already common,making it purely a convenience, not paying for power.

    exclusive mounts in WoW isn't pay to win either- no power, no economic advantage.

    Also they can hold items for you and help you sell more (more p2w).
    This is no more "pay to win" than using additional characters as mules, which has been around since the dawn of MMORPGs.
    (1)

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