I agree, my whole argument is that time should equal progression in a game. (not sitting around waiting, and twiddling thumbs.)Fact: Time is money.
Fact: Windowed HNMs are like gambling. Gambling is specifically designed around something called negative expectancy. Negative expectancy roughly means that out of all the money I put into something, I can expect a ROUGHLY 90% return. No matter how I cut it, I lose. I did not get out of it what I put into it.
Fact: I'd rather spend my time being effective than wasting it. And I have a hell of a lot of time to spend as a disabled vet with nothing to do but play video games.
Man I hate twiddling my thunbs. One time. I twiddled so hard my thumbs started bleeding. So...much...blood. Here come the Vietnam-like flashbacks....
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