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  1. #11
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Duelle View Post
    Random scenario
    Are you talking about another game here? Because I still don't understand where this is coming from.. Kel'whatnow? Guardians of Whatcrowns? Sorry I don't know the game, fight or battle mechanics of whatever you are talking about so can't judge.

    I will give you the benefit of the doubt and can understand that multi-big-boss fights can work with dual tanks, but in the end it is more efficient for the DD's in a party to focus on one mob at a time.. Therefore you inevitably have one tank either kiting or holding the 2nd mob that isn't the focus.

    My question about these dungeons you are talking about - how many players are in there? If we are talking 12+ players then yes I am all for seeing 2 tanks in there for more complex battle content.. However for now, I don't see a "2 tank" scenario fitting in with the typical content we have currently seen in XIV both in 1.0 and the alpha videos.

    Quote Originally Posted by Hyrist View Post
    Did Nael with both a PLD and a Warrior. Paladin kept better hate, Warrior was less fragile and did more damage.
    Yes Nael was a prime example of a long fight, mixed with harsh mechanics that didn't allow the tank to establish extremely solid hate. Even a decent PLD struggled when Nael starts teleporting all over the place.

    However I do disagree that "Warrior was less fragile" as they take pretty similar damage, the only difference is a bit of HP. A well geared PLD falls just shy of a WAR's HP if in a HP set of course, and in most cases is still able to hold plenty of hate. In order for a WAR to keep some kind of hate - you will want them wearing full DD gear so there is no real comparison.

    Not to mention PLD has farrrrrr more damage mitigation abilities.

    I would flatly rip hate off of a warrior if the fight was long enough. I had to pace myself too keep in line with hate and that meant I was doing lower damage. (and exposing myself more as it meant I absolutely needed chameleon which sadly bumps the much more useful featherfoot off my list.)
    This too. WAR has candy hate compared to PLD especially in long fights.

    Sadly, the situations in which a Dragoon, Paladin, and Warrior are all together and preferable were non-existent in 1.xx. Hopefully that'll change in ARR.
    I know some people that used a DRG/WAR/PLD setup for Garuda, and IE it is a pretty known strategy to include 2x WAR's 2x DRG's. The content was there, nearing the end of 1.xx, but that may also have been due to WAR being a preferable tank to some content before their nerfs.
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    Last edited by Altena; 02-03-2013 at 12:33 PM.