Having multiple tanks is much more than that.
Let's take the example of Four Horsemen in Naxxrammas. You assign a tank to the two mobile horsemen (Thane Korth'azz and Baron Rivendare), who place a stacking mark on anyone within 20 yards of them that deals damage. The tanks ideally have to switch between Thane and Baron at around 4 marks, because if the stacks get higher the amount of damage it deals can easily kill them.
You also have stuff like Twin Emperors in AQ40, where the tanks HAVE to keep both mobs apart because if you let them get within...I think it was 30 yards of each other, they heal themselves.
Then you have encounters where you have to keep mobs in place like the opening phase for Thaddius, which requires both tanks ensuring that Feugen and Stalagg stay on their platforms while getting punted from one side of the room to the other.
Then you have stuff like Iron Council between keeping mobs apart and phase 3 Steelbreaker having a move that is a guaranteed tank kill (giving the raid a sort of time limit on killing him).
Sure, you also have stuff like switching the same boss because of a stacking debuff (Gorthok the Impaler) as well as having the second tank help pick up adds (Freya), but a raid encounter with multiple tanks is not always like that.