This type of content has been around long b4 gw2... it'll be a good addition to XIV!
This type of content has been around long b4 gw2... it'll be a good addition to XIV!
indeed it does, just that GW2 doesn't need you to participate in a PT :P, either way, i hope even if in PT, is still like GW2 EXP are not by claim and loots are not by claim and individual
![]()
I was hoping they'd abandon the party model for this type of content and just base things on each individual's contribution, with buffs affecting everyone in range and everyone sauntering up at any time to participate equally with all others. The idea of limiting that interaction in any way with only 7 or 23 other set individuals for the duration of the event is disappointing to say the least.
When I first heard about Hamlet in 1.xx, I imagined people walking into a non instanced event at any time and able to freely interact with all others there. Even just running through the event spamming buffs and cures to the dozens of players close enough to them at any one moment. Just people walking in mid event and helping and having fun without having to worry about which team they're in as everyone was on the same team working together.
When Yoshi-P said they were frustrated and disappointed with the server coding getting in the way of how they really wanted to do Hamlet (and that that was why it strayed so far from what was originally announced as the plans for the event), I thought it was this same restriction issue that had bothered me and I was looking forward to seeing it remedied in 2.0.
Even if there are 20 parties all working towards a common goal, that's still 20 separate groups. It just isn't what I imagined and hope for. I still hope that they'll leave the party system behind one day, if not in the overall scheme of the game at least for massive events like these are supposed to be. Parties, as they are, only lock people out.
Say you're after a certain monster for a certain drop but it's an NM so only spawns like once a day. If you're in the party that lays claim to it, no one else can get it that day. If your party is a fraction of a second too slow, the other party gets it and you don't get it that day. Whereas, is the emphasis was on contribution and not parties, both groups could work together as one big entity, the individuals contribute their fair share (not the groups as people tend to contribute inequally so the contribution should not be averaged), get their chances at drops depending on how well they as individuals did, and pat each other on the back afterwards for a job well done.
That doesn't have to be restricted to combat group events either. The exact same concept could be applied to group crafting and group gathering.
I really dislike restrictions and have seen more open models work just fine so don't see the need for them at all... This isn't a single player game; multi player content should be with any other players participating in the same content if they wish to team up. If they don't wish to team up then they don't work together with you as a team. It's that simple.
I'm mostly in favor of parties if you're joining a FATE with a bunch of your friends. Graphically it makes it easier for healing too.
So many people complaining about the lack of community in this game, and then those wanting FATEs to be more self-oriented doesn't really help towards this cause.
Well the autogrouping is not likely to be based on your class, since people could have ran up after chopping a local tree to join the party. hopefully there will be a grace period for members to change classes before the fight actually starts.
in TERA nexus events, groups are never balanced and your group coulda been without a healer. Hopefully that wont become a problem with ARR FATE system.
I'm mostly in favor of parties if you're joining a FATE with a bunch of your friends. Graphically it makes it easier for healing too.
So many people complaining about the lack of community in this game, and then those wanting FATEs to be more self-oriented doesn't really help towards this cause.
Yeah, I think this would be fun as well. Being in a party with your friends definitely makes you feel more united and enhances the community sort of feel. I think this could be combined though with what mbncd was saying. You can enhance that community feeling even more by making spell healing/buffs and group oriented job abilities not just available to your party, but to everyone involved in the fight. The whole "party" thing to me should be more just hanging out together, not an actual strategic group that needs to be perfectly balanced in order to succeed in the fight.
http://chaostheoryffxiv.enjin.com
Yes, exactly.Yeah, I think this would be fun as well. Being in a party with your friends definitely makes you feel more united and enhances the community sort of feel. I think this could be combined though with what mbncd was saying. You can enhance that community feeling even more by making spell healing/buffs and group oriented job abilities not just available to your party, but to everyone involved in the fight. The whole "party" thing to me should be more just hanging out together, not an actual strategic group that needs to be perfectly balanced in order to succeed in the fight.
As long as the contribution system works properly. Earlier versions of FFXI's Campaign and particularly Walk of Echoes were completely broken and suffered horribly from people abusing it.
In Campaign Battle people woudl sit in a corner with a BRD support job spamming songs on themselves and get max points. In WoE an alliance would turn up to win a flux, but a solo leech dancer would turn up, contribute nothing to the fight, yet get placed top and have the best personal chest while a WHM healing the whole alliance would invariably be the lowest placed.
I seriously hope square enix puts their own neat spin on this FATE system, because in warhammer, rifts, guild wars 2 n watever else ive played in the last year there public events/quests are just not all that intriguing.
Twitch Stream:http://www.twitch.tv/technyze
Free Company/Linkshell: OGC
Website: http://ogc.guildwork.com
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.