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  1. #11
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    I'm not saying I'm against hard content, but is it worth developer's time to create super hard content.

    This is a bell curve. If you ever learn statistics, this is used constantly


    Making content that is for the farther right (like SD+1 or SD+2), more hardcore, group worth their effort? Content that 16 to 2% of player can will enjoy? Or is it, as a developer, better to make content for more left, less hardcore, group. Like at the SD-1 spot would be probably ideal, for profit. 84% of the population could handle that.

    In short, hardcore content is not really cost effective from a development stand point. Resources to to appease 2 to 16% of the player base is hardly worth it.

    EDIT: This is just a sample bell curve. Just used to make a point.
    (2)
    Last edited by Klive; 02-01-2013 at 12:15 AM.
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