Every time you click on a Kotaku link, a gamer gets punched in the balls/ovaries.



That's all well and good, but there's no way ARR will survive with only 50,000 subscribers. Yoshida has to develop this game to appeal to the greatest common audience, else the last 2 years of work they've done will mean nothing.


A Realm Reborn
FINAL FANTASY XIV
Prepare to die edition
Yeah, I guess western players are all babies and want everything handed to them on a plate.
There's no such thing as D2/D3/TL/TL2 hardcore mode, Dark Souls, or Dungeons and Dragons in the west.
And it's all babby games like WOW and Modern Warfare.
And it's not at all that a majority of Japanese developers don't have the resources or inclination to do a world wide release, or that western players don't like the massively linear storylines that are typical of JRPGs.


adding difficulty sliders is only going to serve to fraction the already fractured player base it going to be a virtual war ground of the vetrans cutting off and disowning casuals.
if someones adds me to a party and says "oh we suck balls" or "we're to stupid to learn a simple 5 stage fight" so we're going to run it easy mode. im droping party and assuming the above if i see any thing with easy mode engaged.



That seems like a pretty flawed argument. I can't see most people willingly throwing themselves at something that they know they not capable of completing because it's the only thing left to do.Oh there's a reason to make content for less then 1% of the player base. It gives casual players something they can try to work for but never achieve so they can feel like they are never done because they have not beat all the raid bosses on hard mode and do not have the best gear. Less then 0.1% of the WoW playerbase can beat Hard mode raids on current tier. Its often the hard core less then 1% that make a bunch of videos and stuff of your game which is basically a bunch of free advertising.
It's the carrot on a stick that you can never reach that keeps people playing.
I never had the opportunity of playing with people in WoW that could clear hard mode content, so guess what I did? I completed the normal mode stuff and eventually stopped playing when I ran out of stuff to do.

That makes you sound like the kind of player I won't want to group with anyways, so not really a loss where I'm concerned.
I'm sure it won't be a problem, though. Your attitude tells me that you probably wouldn't join a random party that's shouting in Ul'Dah, anyways. Nor would I expect you'd use cross-realm parties if they were ever implemented. You'll find an LS to run top-end content on an organized schedule, and won't voluntarily play with anyone outside of that. In short, "easy mode" wouldn't really effect you.
Actually, I'm not even sure why you're complaining.


surprise, ive done plenty of pick up groups, helped people clear there Jobs quests, and assisted many in stomping out van darnus, i do that because its always a decent challenge. that avenue of challenge is now being threatened. people will just go easy mode and learn absolutely nothing about the tactics required to beat that fight when presented with a more difficult setting. the whole let the player choose the difficulty is garbage and ruins the whole RPG feel.That makes you sound like the kind of player I won't want to group with anyways, so not really a loss where I'm concerned.
I'm sure it won't be a problem, though. Your attitude tells me that you probably wouldn't join a random party that's shouting in Ul'Dah, anyways. Nor would I expect you'd use cross-realm parties if they were ever implemented. You'll find an LS to run top-end content on an organized schedule, and won't voluntarily play with anyone outside of that. In short, "easy mode" wouldn't really effect you.
Actually, I'm not even sure why you're complaining.
Van Darnus was supposed to rip off your head and shit down your throat he had the power of bahamut at his disposal, you'd ruin his intire plot becuase one persons to dame dumb to listen and adapt based on situations.

Maybe my assumption is wrong: that if 2.0 were to have a fight like Van Darnus, the fight's easy mode would already be on par with Van Darnus Easy from 1.0, which you say you helped people with because it was a decent challenge. So the slider would let you make the fight harder than that, with appropriately scaled rewards.
Did I miss the part where S|E said they were planning to scale down the base difficulty level? The rumor-mongering I've heard suggests exactly the opposite.
Last edited by IndigoDarkwolf; 02-01-2013 at 08:41 AM. Reason: Small typo fix with a significant impact on meaning.
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