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  1. #1
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    so what's the answer?

    if the JPs can pug it, how seriously do we take the EN cries that it's too hard? do we lower the difficulty curve enough that EN players can also pug it? but then what of the players who could always pug it before?

    how then do you challenge them?

    as i've said before, i don't think there is a tremendous skill gap between english and japanese players. the problem is in attitude, approach and execution. and i think that's certainly cultural to a large degree. so, unfortunately, if everything is all one difficulty, then there will always be stuff that only the elite can finish, and only the japanese can pug.

    while i personally don't have a problem with this, many casual players do. they do feel entitled to a shot at that content. and as a result, the only way i can see them getting the same access without categorically nerfing difficulty across the board for everyone is to add in player controlled difficulty.
    (1)

  2. #2
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by fusional View Post
    so what's the answer?

    if the JPs can pug it, how seriously do we take the EN cries that it's too hard? do we lower the difficulty curve enough that EN players can also pug it? but then what of the players who could always pug it before?

    how then do you challenge them?

    as i've said before, i don't think there is a tremendous skill gap between english and japanese players. the problem is in attitude, approach and execution. and i think that's certainly cultural to a large degree. so, unfortunately, if everything is all one difficulty, then there will always be stuff that only the elite can finish, and only the japanese can pug.

    while i personally don't have a problem with this, many casual players do. they do feel entitled to a shot at that content. and as a result, the only way i can see them getting the same access without categorically nerfing difficulty across the board for everyone is to add in player controlled difficulty.
    ...or they can clear it at a later time when it naturally has become easier....even if just by perception. In my experience, the true casual player is NEVER on the cutting edge of patch releases anyway. Most of the time, when people think a battle is hard, it is because 1. they don't want to invest the time in gameplay practice/off-line reading. 2. they are undergeared (you can do most battles with lower gear...but the lesser the gear>the skill needed typically) 3. they don't stick with the same team and learn together. 4. they'd prefer to be carried through (even though they would never in a million years, admit that).
    It all boils down to the TIME people want to spend, pure and simple, the 'Elite, hardcores' spend a focused amount of time at the very beginning on new content, to the point of planning their lives around it....true casuals only want to spend 1-2 hours a week on that same content. But typically, if we added the actual hours in battle per mob casual vs. hardcore, they'd average closer to the same.

    No we absolutely should NOT lower any content difficulty...heck, things should be harder. But a wider variety of all levels of content+ time should fix most of this.(Not sliders, actual different content) Afterall, what most forget is that those of us who played this game in version 1.0 were basically all HARD-MIDCORE....very few casuals played. Also, we've had so little to do for so long that when we did get new content, we'd burn it fast and hard. A normal, healthy MMO community isn't filled with max-level, max-geared characters though. Not everyone can be first....esp. when not everyone puts in the same amount of time.
    (1)
    Last edited by Kinseykinz; 02-02-2013 at 01:14 AM.

  3. #3
    Player
    Syrokko's Avatar
    Join Date
    Nov 2012
    Posts
    71
    Character
    Syran Roko
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Woah.

    Check out this Altena Trife person and his flashy sig and his Eorzea font.
    Neat.

    Anyhoo, back on topic...
    Extreme difficulty is a nice idea. Can't see anything wrong with this.
    (1)

  4. #4
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Syrokko View Post
    Woah.

    Check out this Altena Trife person and his flashy sig and his Eorzea font.
    Neat.

    Anyhoo, back on topic...
    Extreme difficulty is a nice idea. Can't see anything wrong with this.
    Lol... this guy... Where did you crawl from?
    (0)

  5. #5
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Great post.

    My favourite line - "The feeling of empowerment is very powerful"
    (1)
    Last edited by Altena; 02-02-2013 at 12:03 AM.

  6. #6
    Player
    Tempestmoon's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    281
    Character
    Mataya Tempestmoon
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    @OP that is a great idea and I hope they impliment this along with the difficulty slider. To everyone else it really isn't a yes or no question. The slider is there. Put the elite setting on there and it's your choice if you use it or not. Should not be a matter of if you want it or not because obviously there is a demand for both and as long as it's a choice it is a good idea to impliment.
    (0)

  7. #7
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    After reading through some of these posts about progression, I really wish there could be an alternative to better gear as a means of progression. I'm just not creative enough to come up with something.
    (1)

  8. #8
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    (0)
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

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