Results 1 to 10 of 71

Hybrid View

  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Elexia View Post
    Well some more info on Geomancer from XI which could likely help out on ideas for XIV's:














    So based on their first MMO implementation of Geomancer, we can figure that despite them taking out directional combos from ARR, Geomancy can work around other factors than just terrain or weather elements. As well of course, they'll use their signature bells since I believe pretty much every version of Geomancer used a Bell of some kind xD.

    Personally, it feels like the limitations of an MMO (no matter console or PC) can hinder a lot of single player mechanics transitioning over into the MMO genre, which is why it's unlikely we'll ever see attacks like Freya's Trance happening for DRGs for example.
    So dropping the element on the ground and then messing with it idea isnt to far from what they are doing..



    For Freya's Trance you can do it in an MMO, you just have to have air code, I'm sure WoW could do it. (Although the Archer/Bard attack isnt too far off) Edit: In ARR they have jump so actually I'm sure ARR could do it too lol
    (0)
    Last edited by Shougun; 01-31-2013 at 02:41 PM.

  2. #2
    Quote Originally Posted by Shougun View Post
    For Freya's Trance you can do it in an MMO, you just have to have air code, I'm sure WoW could do it. (Although the Archer/Bard attack isnt too far off)
    Yeah, thinking more the processing involved with it, I know it can be done in general as a skill, but like free flowing capes, throw in the fact battle systems have become more of a "free form" thing like you can swing your sword or do a skill and it can completely miss the target, stuff like that.

    So Geomancy can definitely work if they change it up a bit like they're doing. My only gripe with it is the way XIV/ARR has limited amount of skills, but as those descriptions state basically enhancing your battle skill you'll enhance the magicks effect. In terms of this game, it'd probably be that whole 'affinity' thing we used to have in early 1.0 days that may make a combat.
    (0)

Tags for this Thread