Of course you have to invest time to play a MMO.
But if the MMO requires a whole week for single Item and more importantly if it doesnt offer activities were you get an almost equally Item, then its just forcing you to something boring which i would call timesink not time investment. (it was just an extreme example)
Someone wrote something that Life ist casual too, wow one of the few things that is actually true.
And that is what many people just dont want, they dont want a Real life Simulation, were they come Home from work and do the same in a Game.
There are different opinions of how much time you have to offer to earn a single Item, i dont want to sit around, thats all i want Challenge.
If a Dungeons requires more than an Hour/2-3-4 or whatever, thats fine, as long is i dont have to sit around and wait for respawn.(again an extreme example)
And honestly, i dont care about punishment for death but why should it add difficulty?.
As for me, i just have to grind to get the same amount of XP again and then repeat...if i die again the same, so i dont really get that point.



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making everyone do it.


