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  1. #1
    Player
    Kazimir's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    233
    Character
    Chuck Lebro
    World
    Sargatanas
    Main Class
    Conjurer Lv 5
    Quote Originally Posted by Abriael View Post
    Nowadays' market simply doesn't support timesinks and new players simply don't chose a game that wastes their playing time when they have many alternatives that don't.
    Yet every single popular MMO has time sinks. Your argument makes no sense. The only way to avoid time sinks even in this day and age is to simply not play an MMO. They are all filled with time sinks.

    The fact that most of them sugar coat it with achievements and rep grinds that give you mediocre gear and mounts doesn't make them any less a time sink.
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  2. #2
    Player
    Mitsuhide's Avatar
    Join Date
    Mar 2011
    Location
    Ul Dah
    Posts
    210
    Character
    Noyn Vermillion
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kazimir View Post
    Yet every single popular MMO has time sinks. Your argument makes no sense. The only way to avoid time sinks even in this day and age is to simply not play an MMO. They are all filled with time sinks.

    The fact that most of them sugar coat it with achievements and rep grinds that give you mediocre gear and mounts doesn't make them any less a time sink.
    Of course you have to invest time to play a MMO.
    But if the MMO requires a whole week for single Item and more importantly if it doesnt offer activities were you get an almost equally Item, then its just forcing you to something boring which i would call timesink not time investment. (it was just an extreme example)

    Someone wrote something that Life ist casual too, wow one of the few things that is actually true.
    And that is what many people just dont want, they dont want a Real life Simulation, were they come Home from work and do the same in a Game.
    There are different opinions of how much time you have to offer to earn a single Item, i dont want to sit around, thats all i want Challenge.
    If a Dungeons requires more than an Hour/2-3-4 or whatever, thats fine, as long is i dont have to sit around and wait for respawn.(again an extreme example)

    And honestly, i dont care about punishment for death but why should it add difficulty?.
    As for me, i just have to grind to get the same amount of XP again and then repeat...if i die again the same, so i dont really get that point.
    (0)