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  1. #171
    Player Wolfie's Avatar
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    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by schism View Post
    Yea im pretty sure ffxiv is going to be filled with a bunch of crybaby brats that dont like a challenge. Bring the Exp penalty back. Repair bill no thanks.
    Oh the irony of this post.
    (4)

  2. #172
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,968
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by schism View Post
    Yea im pretty sure ffxiv is going to be filled with a bunch of crybaby brats that dont like a challenge. Bring the Exp penalty back. Repair bill no thanks.
    I bet you're one of those guys who ragequits a Ifrit or Mog party after 1 wipe because the group didn't one shot the boss.
    (4)

  3. #173
    Player
    Koanyan's Avatar
    Join Date
    Apr 2012
    Posts
    9
    Character
    Koanyan Draconis
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    First i will say sorry for my bad english that isn't my native language.

    Let's check some fact : FFXI death penality aren't only the xp lost , there is lot more just let check:
    - HP/MP are reduced to nearly 25% of ur normal HP/MP
    - u have a 100% slow effect on u

    u can also be double weakened what result of :
    -player's ranged attack/accuracy and magic attack/accuracy are set to their respective lowest value possible. Magic Attack in particular will be set to zero, causing all attacks that use Magic Attack Bonus as a damage modifier to do 0 damage.

    Now let's check the XIV weakness
    - 25% HP reduction
    - 25% MP reduction

    if u died again when u are affected by weakness u get brink of death effect :
    - 50% HP reduction
    - 50% MP reduction
    - 50% attack power reduction
    - 50% magic potency reduction
    - 50% defense reduction
    - 50% magic defense reduction

    So basically the death effect are nearly the same the only thing that differ between XI and XIV is u have a slow effect and when u are double weakened on XI if u are a ranged attack or magic user u can't do anything else that try to support if u have the subjob to do it.

    After yes we can say that death in XIV don't put much restriction on the player and then zombie strategy pop up , but i will only say that i have play XI from US release have done nearly all the event(haven't done Legion) of the game with several Ls.

    And back in 2004 there was zombie strategy , and more as double weakened wasn't introduced yet.One thing u can ask urself is why in XI magic and ranged attack job nearly do no dmg as there skill go down when double weakened , and then other DD suffer only of slow (that still affect mage and ranged attack).

    I really think maybe we should work on the weakness already existing and add a reduce refresh and regain when u are weak for example instead of let say :
    - 10 TP , 30 MP when unweak
    - 5TP , 15 MP when weak
    - 1 TP , 3 Mp when break of death

    Personnally i'm not for or against the use of xp lost , i only show what are the current weakened effect is on the 2 games and also want to say that xp loses wasn't stoping anything or make player not rely on zombie strategy.
    Also u know back in XI ls was doing xp party for sake of doing again xp buffer.

    Sorry again if my post is unclear or bad , english isn't my mother language.
    And sorry for the long post
    (6)
    Last edited by Koanyan; 01-29-2013 at 10:02 AM.

  4. #174
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    I don't even think XP loss is the right answer to make people fear death, I do however think that failing a Raid, Instance, whatever should at least impose some sort of lock-out for a set period of time where players can get back together smash their heads together to brainstorm what went wrong instead of smashing their heads against the wall until it works.

    I don't even mean anything extreme, just give everyone a long enough chance to refocus, hash out their ideas (15-20 min like Primal Cooldowns when you win) instead of pushing people to just ram into the content again without being able to recharge.

    As for open world content I feel a cooldown on teleportation should be imposed, yet get dead, you wait a few minutes before you can teleport again. There has to be something, anything, to make you actually feel like death is something you should avoid...no repair bills don't do it at least IMHO.
    (1)

  5. 01-29-2013 10:11 AM

  6. #175
    Player
    Destain's Avatar
    Join Date
    Apr 2011
    Location
    Gallafrey
    Posts
    303
    Character
    Destain Osmont
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Mjollnir View Post
    I'd prefer enforced perma-death. Though I'll offer the generous suggestion that your following character has access to the dead one's retainers and...
    You do this, and pray to heavens you never d/c or crash when your mid fight or say... Standing in a poison room. Log in dead and guess what?! Gotta do all that questing/leveling again.

    THIS IS SMART! #sarcasm....
    (2)

  7. #176
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jynx View Post
    I don't even think XP loss is the right answer to make people fear death, I do however think that failing a Raid, Instance, whatever should at least impose some sort of lock-out for a set period of time where players can get back together smash their heads together to brainstorm what went wrong instead of smashing their heads against the wall until it works.

    I don't even mean anything extreme, just give everyone a long enough chance to refocus, hash out their ideas (15-20 min like Primal Cooldowns when you win) instead of pushing people to just ram into the content again without being able to recharge.

    As for open world content I feel a cooldown on teleportation should be imposed, yet get dead, you wait a few minutes before you can teleport again. There has to be something, anything, to make you actually feel like death is something you should avoid...no repair bills don't do it at least IMHO.
    Any kind of large cooldown period between retries will doom all fights to be largely the same in strategy or very simple and easy to learn. Fights that require everyone to know proper timings and to stay focused 100% of the time, and fights that require people to learn new stuff are going to take too long.

    There are times when I raided in WOW where the raid wiped on a single boss 40-50 times before being close to downing it. Can you imagine what that would be like with a 10-30 minute wait between attempts?
    (3)

  8. #177
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Wolfie View Post
    There are times when I raided in WOW where the raid wiped on a single boss 40-50 times before being close to downing it. Can you imagine what that would be like with a 10-30 minute wait between attempts?
    So was the 40-50 attempts you learning the fight? Guess I'm just the kind of guy who likes to probably think about things before going into it again.

    If you wiped 40-50 times knowing the fight...then something is wrong.
    (0)

  9. #178
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jynx View Post
    So was the 40-50 attempts you learning the fight? Guess I'm just the kind of guy who likes to probably think about things before going into it again.

    If you wiped 40-50 times knowing the fight...then something is wrong.
    You don't learn timings and reflexes by thinking about them, and you don't know them naturally.

    If you personally can do a boss fight by just having read it or done it once or twice and then sat down to think about it, then you must either be the best pro-gamer there ever was or a computer.
    (4)

  10. #179
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I also love how FFXI players like to lord it over others that they're so much better at PVE than anyone else, and people who die to bosses or have to practice are bad players.

    I'd love to see what your achievements were like if you ever played WOW, because surely you must have been raiding with Method.
    (3)

  11. #180
    Player
    Destain's Avatar
    Join Date
    Apr 2011
    Location
    Gallafrey
    Posts
    303
    Character
    Destain Osmont
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Wolfie View Post
    I also love how FFXI players like to lord it over others that they're so much better at PVE than anyone else, and people who die to bosses or have to practice are bad players.

    I'd love to see what your achievements were like if you ever played WOW, because surely you must have been raiding with Method.
    I played every iteration of FFIV, so naturally I am the best Paladin evah.
    (0)

  12. 01-29-2013 11:56 AM

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