Quote Originally Posted by Jynx View Post
I don't even think XP loss is the right answer to make people fear death, I do however think that failing a Raid, Instance, whatever should at least impose some sort of lock-out for a set period of time where players can get back together smash their heads together to brainstorm what went wrong instead of smashing their heads against the wall until it works.

I don't even mean anything extreme, just give everyone a long enough chance to refocus, hash out their ideas (15-20 min like Primal Cooldowns when you win) instead of pushing people to just ram into the content again without being able to recharge.

As for open world content I feel a cooldown on teleportation should be imposed, yet get dead, you wait a few minutes before you can teleport again. There has to be something, anything, to make you actually feel like death is something you should avoid...no repair bills don't do it at least IMHO.
Any kind of large cooldown period between retries will doom all fights to be largely the same in strategy or very simple and easy to learn. Fights that require everyone to know proper timings and to stay focused 100% of the time, and fights that require people to learn new stuff are going to take too long.

There are times when I raided in WOW where the raid wiped on a single boss 40-50 times before being close to downing it. Can you imagine what that would be like with a 10-30 minute wait between attempts?