Quote Originally Posted by Altena View Post
I know real life limits some people, but it also doesn't limit others. I know plenty of players who have all day to play. Dungeon bosses (I hate the "raid" term) can indeed be killed with enough bodies thrown at them. Get back there before they reset / regen HP and you have less of the boss to kill. Doing this repeatedly, will get the boss down over time and be the cause of some pretty unconventional wins. I don't expect the EXP loss to be implemented, in fact I am almost certain it won't see the light of day, however I do truly hope there is some form of failsafe to stop people from repeatedly skipping over the core part of a dungeon. While it might be annoying or frustrating to repeat the dungeon, that just gives you more reason to be successful when you get to the boss. Sure there are those learning phases where you will wipe repeatedly, but I would hope that the dungeons are fun enough to want to repeat the core, not just spam the last fight.

I am going to assume you played a lot of WoW and I did not. 2 hours however is an extremely long time to beat a boss. Especially once a strategy becomes apparent. To be honest I think the removal of time limits in dungeons was the worst idea they could have made. You will have people leaving their computer running in the zone just so they can skip over the core parts of the dungeon, and coming back the day after to continue where they left off. Uncapping anything can be dangerous, and I am sure that if there aren't any form of penalty on death, time restriction, respawn, or any fail safe to stop this from happening then you will have a lot of people cheaping out on actually playing the content.

A game isn't all about the reward, it's the path that you took to get there.
Yes I did play about 5 years of WoW, after FFXI, till then end of Lich King expansion. I was in a raiding guild that got up to the second last boss on heroic. Bosses would reset completely and the room is locked till the raid wipes. So there was no throwing bodies at a boss constantly to beat it. I played GW2 and you could keep the boss engaged to beat them dying continuously, GW2 dungeons were done poorly. Depends how SE implements boss resets. If they lock the room like WoW there is no way to throw bodies at a boss to win.

If ARR raids are anything similar to WoW then it's going to extremely bad to have players deleveling. Getting all 24 people to buffer exp before raid will be nearly impossible.