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  1. #121
    Player
    Altena's Avatar
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    Apr 2012
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    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by ZakarnRosewood View Post
    (Sorry if its been said already, 12 pages of bickering is a lot to go through)

    What would the possibility of having a set of servers listed as "Hardcore" it would need to have

    - No exp rewards for quests
    - Exp loss on death, even de-level
    - Animation lock

    That should make the "hardcore" crowd happy? Right? If not please add in whatever other features for a "hardcore" version you would need to be satisfied.
    Having a huge ego and a big penis.

    I am not hardcore, but damn right you should be penalized for not doing something successfully. It is a game, if there is no consequence for failure then there is no feeling of accomplishment for success.

    Quote Originally Posted by Pseudopsia View Post
    When there are harder raids deleveling once will stop the raid because everyone should be equipped with lv 50 gear. Deleveling once you will not be able to equip your best gear and the raid my not meet the DPS check for the boss.
    Then leave the dungeon and start again - kill those trash mobs with no gear and re-level.

    We aren't talking about piles and piles of EXP loss here. Enough to feel it if you die over and over, but a few deaths in a dungeon and you're gravy.. No one should be able to sit in the same empty dungeon for 4hrs, repeatedly dying to the final boss until they win.
    (0)
    Last edited by Altena; 01-29-2013 at 01:44 AM.

  2. #122
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by ZakarnRosewood View Post
    (Sorry if its been said already, 12 pages of bickering is a lot to go through)

    What would the possibility of having a set of servers listed as "Hardcore" it would need to have

    - No exp rewards for quests
    - Exp loss on death, even de-level
    - Animation lock

    That should make the "hardcore" crowd happy? Right? If not please add in whatever other features for a "hardcore" version you would need to be satisfied.
    Wouldn't need to call those 'hardcore servers'...

    just call them 'not a blindfolded-hands-behind-my-back-cake-walk-servers'
    (1)

  3. #123
    Player
    Pseudopsia's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
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    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    Quote Originally Posted by Altena View Post
    Then leave the dungeon and start again - kill those trash mobs with no gear and re-level.
    This will frustrate a lot of players, plus you don't know the balancing of exp you get from the trash. Say if you lose 10% exp at lv 50 when dying. Will killing the amount of trash to the boss give you enough exp? It may be enough for only one attempt then you have to reset raid again? Plus the boss may be the 4th boss in the raid so you have to kill all the other bosses again.
    (0)

  4. #124
    Player
    EinSoFZ's Avatar
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    Sep 2012
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    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Also, speaking frankly - if you die a lot in FFXIV then you are clearly doing something wrong. As with XI, if you are raised the penalty will be less so if you're on a raid, there's really no big worry.
    (1)

  5. #125
    Player
    Pseudopsia's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    Quote Originally Posted by EinSoFZ View Post
    Also, speaking frankly - if you die a lot in FFXIV then you are clearly doing something wrong. As with XI, if you are raised the penalty will be less so if you're on a raid, there's really no big worry.
    First attempts on bosses you die a lot if there is no strategy that exists. I recall on moogles we probably died like 20 times or more before we came up with a strategy that works. And our linkshell was probably the second LS to kill them on our server.
    (0)

  6. #126
    Player
    EinSoFZ's Avatar
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    Sep 2012
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    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Pseudopsia View Post
    First attempts on bosses you die a lot if there is no strategy that exists. I recall on moogles we probably died like 20 times or more before we came up with a strategy that works. And our linkshell was probably the second LS to kill them on our server.
    Yeah, but in situations like that it's clearly a choice. If you want to set the precedent and be the first to do "x" thing, sometimes you have to take the punches too.
    (1)

  7. #127
    Player
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    648
    Hate misleading thread names.. This topic has been talked about and beaten like a horse, to death.. Now we have to have another one?
    (2)

  8. #128
    Player
    Altena's Avatar
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    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Pseudopsia View Post
    This will frustrate a lot of players, plus you don't know the balancing of exp you get from the trash. Say if you lose 10% exp at lv 50 when dying. Will killing the amount of trash to the boss give you enough exp? It may be enough for only one attempt then you have to reset raid again? Plus the boss may be the 4th boss in the raid so you have to kill all the other bosses again.
    Let me point out something major that you seem to be missing.

    1.x had a 1hr time limit to dungeons. Even more harsh restrictions if you wanted DL body / relic quest. Therefore best case sceneario you could get up to the final boss in 12 or so minutes. It takes a few minutes to kill the boss successfully, but more like 10-15 if you include death and running back, waiting for weakness, rebuffing etc. So this would be maybe 3-5 attempts at the boss before you would be pushing it for time - causing you to zone out / start again. This is a light "penalty" for not succeeding, but it worked. If you couldn't defeat the final boss in time, you would have to repeat the zone.


    2.0 will not have any time restriction. Therefore there is no innate penalty for death. This promotes very little challenge, as you can effectively throw dead bodies at the final boss until it dies. How is this challenging or rewarding?

    *edit*

    A simple failsafe to remove you from the instance after xx amount of full party wipes or something similar would suffice. Having no penalty at all is just stupid though.
    (0)
    Last edited by Altena; 01-29-2013 at 02:03 AM.

  9. #129
    Player
    Pseudopsia's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,078
    Character
    Kare Ruhts
    World
    Gilgamesh
    Main Class
    Archer Lv 57
    Quote Originally Posted by Altena View Post
    2.0 will not have any time restriction. Therefore there is no innate penalty for death. This promotes very little challenge, as you can effectively throw dead bodies at the final boss until it dies. How is this challenging or rewarding?
    You are confusing easy repetition for being challenging? Killing trash over and over to get exp is not challeging it's just monotonous, put in place to increase the life time of the limited content. FFXIV 1.0 wasn't done well, it was done in such a way to extend the life time of the very limited content because SE was really busy making content for 2.0. Drop rates were extremely rare as well to increase the life time of the content.

    Coming up with a strategy to beat a boss is challenging and rewarding, not killing trash over an over.
    (1)
    Last edited by Pseudopsia; 01-29-2013 at 02:16 AM.

  10. #130
    Player
    Altena's Avatar
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    Apr 2012
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    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Pseudopsia View Post
    You are confusing easy repetition for being challenging? Killing trash over and over to get exp is not challeging it's just monotonous put in place to increase the life time of the limited content. FFXIV 1.0 wasn't done well, it was done in such a way to extend the life time of the very limited content because SE was really busy making content for 2.0. Drop rates were extremely rare as well to increase the life time of the content.

    Coming up with a strategy to beat a boss is challenging and rewarding, not killing trash over an over.
    Nope. But you would be surprised how many people find trash mobs in a dungeon difficult. You know how many groups wiped to the trash in AV? Bucketloads. In fact half the PUGs in the early days would die as soon as they hit the lillies. What is challenging for some may not be for others, and vice verser. An instanced dungeon isn't all about 2 fights, otherwise you might as well call them primal fights and remove the rest of it. An instanced dungeon is about the whole package, and I feel spamming Chimera over and over until you win while skipping these "trash" mobs is hardly something to proclaim a success in my opinion.

    I did semi switch off once you started to pull the ego card out with "your linkshell did this and that" because I take that as a grain of salt but your idea of throwing dead bodies at a mob until you win is not a success. Completing a full run with minimal deaths is. If it were my game I would throw the group out after a wipe. Death is meant to come with a penalty, not a reward. Running through an uncontested dungeon, over and over to skip to your chance at the final boss is a reward in my books.
    (2)

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