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  1. #11
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Pseudopsia View Post
    This will frustrate a lot of players, plus you don't know the balancing of exp you get from the trash. Say if you lose 10% exp at lv 50 when dying. Will killing the amount of trash to the boss give you enough exp? It may be enough for only one attempt then you have to reset raid again? Plus the boss may be the 4th boss in the raid so you have to kill all the other bosses again.
    Let me point out something major that you seem to be missing.

    1.x had a 1hr time limit to dungeons. Even more harsh restrictions if you wanted DL body / relic quest. Therefore best case sceneario you could get up to the final boss in 12 or so minutes. It takes a few minutes to kill the boss successfully, but more like 10-15 if you include death and running back, waiting for weakness, rebuffing etc. So this would be maybe 3-5 attempts at the boss before you would be pushing it for time - causing you to zone out / start again. This is a light "penalty" for not succeeding, but it worked. If you couldn't defeat the final boss in time, you would have to repeat the zone.


    2.0 will not have any time restriction. Therefore there is no innate penalty for death. This promotes very little challenge, as you can effectively throw dead bodies at the final boss until it dies. How is this challenging or rewarding?

    *edit*

    A simple failsafe to remove you from the instance after xx amount of full party wipes or something similar would suffice. Having no penalty at all is just stupid though.
    (0)
    Last edited by Altena; 01-29-2013 at 02:03 AM.

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