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  1. #1
    Player
    Shougun's Avatar
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    Ul'dah
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90

    Creature death animations via Spira (FFX) Death/ more Anima Death

    In FFX whenever you killed something, specially bosses they died with a soul releasing effect.


    I really liked the effect because it better immersed the monster disapearing (like in FFXIV I'm thinking "wtf 10 seconds you decomposed into dirt?" lol)

    Its not a huge immersion breaker but I defintely liked the soul effect in FFX - it also made some good plot tools. And to add more fan service, as you may have seen in the JP translation thread we are known (1.0 players) as hollow's (at least what most think of the translation), so it would be cool for certain plot points or when 1.0 players die that it shows our hollowness (as we are not all the way there). (The hollow wording may not have anything to do with our state, just the fact that we are gone and then back.. like a ghost, but not an actual ghost.. so you can say I'm being too literal lol)


    Furthermore as an example of soul death thats already in FFXIV, watch Nael Van Darnus's death - he sports a sort of soul death.

    http://youtu.be/aNVm7rxrxoc?t=29m45s


    So I'm asking what do people think of adding a "spirited away/release" animation to monsters deaths and a greater effect to bosses deaths.

    As a way to keep the change lore friendly and not look like a visual retcon it can be explained that with the summoning of the twelve and Bahamut events that the world energy source (anima right? lol hate to misquote) has become thick enough near the surface that the normally invisible action is visible. (Which could be fan service to "mist" in some games like FF9 and FF12). So double fan service value, more plot devices available, and monsters stop decomposing in 10 seconds flat.

    Yes no?


    Edit: Aether not anima thanks Coyohma, I knew I wasn't sure on anima for a reason lol

    Also as Andrien/Psion point out below the visualization of spirit is not limited to just FFX. Nor is the idea of a lifestream just exhibited in FFVII, so perhaps even more then a double fan service but like a penta fan service.. lol

    Zetsumei has an idea for monster spawn effects, I think thats a good idea - specially as he said that it demonstrates a bit of how they are formed (void and what not) just make sure the effect isnt too crazy unless its a like an HNM.


    (33)
    Last edited by Shougun; 01-28-2013 at 02:05 PM.

  2. #2
    Player Andrien's Avatar
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    Andrien Bellcross
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    Sargatanas
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    Thaumaturge Lv 50
    I like this idea. I've also seen it in FFVII as the Lifestream.

    (7)
    Last edited by Andrien; 01-28-2013 at 11:59 AM.

  3. #3
    Player
    Zetsumei_Tsunarashi's Avatar
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    Shadowlord Server
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    Zetsumei Tsunarashi
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    Sargatanas
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    Summoner Lv 100
    I approve of better death animations. Also perhaps an animation for when monsters spawn. I believe sometimes in FFX there were cutscenes where those same spirit orbs (I think they were called pyreflies) joined together to form a mob.

    For FFXIV, a lot of monsters come from the 'void' maybe could have a portal appear briefly and then mob spawns out of the portal.
    (6)

  4. #4
    Player
    Rau's Avatar
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    Rau Berlioz
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    Excalibur
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    I feel like this should be reserved onry for bosses.
    (1)
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  5. #5
    Player
    Reika's Avatar
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    Limsa Lominsa
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    Reika Shadowheart
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    Durandal
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    Armorer Lv 80
    Quote Originally Posted by Rau View Post
    I feel like this should be reserved onry for bosses.
    It doesn't have to be reserved for only bosses. Amount of aether release would naturally depend on the strength of the monster that gets defeated. Similar to defeating enemies in Ninja Gaeden, cept you dont collect the orbs.

    To add to this, players should have it for their deaths too, except the aether should hover over the body and not disapear. It would make it easier to identify a random dead player in the field too.
    (1)
    Last edited by Reika; 01-29-2013 at 12:39 AM.

  6. #6
    Player
    Tonkra's Avatar
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    Quichy Sturmbruch
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    Ragnarok
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    Thaumaturge Lv 59
    Quote Originally Posted by Reika View Post
    It doesn't have to be reserved for only bosses. Amount of aether release would naturally depend on the strength of the monster that gets defeated. Similar to defeating enemies in Ninja Gaeden, cept you dont collect the orbs.

    To add to this, players should have it for their deaths too, except the aether should hover over the body and not disapear. It would make it easier to identify a random dead player in the field too.

    i think it just would be annoying if this would be for regular monsters... seriously.

    and i think the death animations that of Ifrit etc. are way enough of animation.


    The mog king also has a nice death animation (dont know if you noticed that)...
    i think its nice that every boss has its own death animation instead of a common death animation.

    Moogle King Death Animation


    what i think what is missing is a victory animation of all group members in the end of an instance or boss fight ^^ that'd be aussum

    Victory Animation (maybe not as long as this)
    (1)
    Last edited by Tonkra; 01-29-2013 at 01:04 AM.

  7. #7
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Reika View Post
    It doesn't have to be reserved for only bosses. Amount of aether release would naturally depend on the strength of the monster that gets defeated. Similar to defeating enemies in Ninja Gaeden, cept you dont collect the orbs.

    To add to this, players should have it for their deaths too, except the aether should hover over the body and not disapear. It would make it easier to identify a random dead player in the field too.
    That is an awesome idea! Could see a dead player far away as his essence is being held by his spirit. If you choose to warp home your essence is guided by your spirit through the aether streams and the aetheryte reconstructs your essence.

    It is all very fitting. Also I agree to the amount of aether depending on strength of the monster - just like in FFX, and a lot of other FF having varying dispersions as others have pointed out.

    Quote Originally Posted by Tonkra View Post
    i think it just would be annoying if this would be for regular monsters... seriously.

    and i think the death animations that of Ifrit etc. are way enough of animation.


    The mog king also has a nice death animation (dont know if you noticed that)...
    i think its nice that every boss has its own death animation instead of a common death animation.

    Moogle King Death Animation


    what i think what is missing is a victory animation of all group members in the end of an instance or boss fight ^^ that'd be aussum

    Victory Animation (maybe not as long as this)
    I didnt say bosses dont have a death animation I just said that you can include this aether death animation to bosses. I also think Ifrit's death animation is pretty -meh-. Moogle king's is a bit cooler though I'll be honest and say I dont remember ever seeing it lol

    Seriously, disagree it would be annoying on smaller monsters. I dont remember anyone complaining in FFX that monsters died into a few pyreflies.

    I agree that victory animations would be cool :P - victory music and battle pose ~!
    +1 for victory pose, but not to aether death being excluded to monsters.. :P lol

    ---

    Was thinking in Miasma weather zones like Mor Dhona (the evil mist / aetherish stuff) that when monsters die their aether effect is changed so their aether is trying to haunt you, and at a point will reform.. (or slowly burden your character with a stacking aether curse) could be cool when a whole zone has a Misama storm and then you have to be careful killing too many monsters as they wont disperse back into the aether. Can also make a boss mechanic where you want to be careful what you kill as it burdens your spirit with extra, corrupted aether.

    ---

    @Akujin:

    There is no anima in 2.0.


    However you could I guess show the monsters aether being collected into the player instead of dispersing. Though that will make players look kind of like monsters (eating the essence of monsters for power.. lol)

    Could connect it to materia crafting, collecting monster aether from certain types, levels, and such. Would mean you can build materia faster from stronger monsters, though maybe the type options would be different.

    But yeah, anima points are gone in 2.0, still you could do something with the aether death in terms of gameplay (besides lore and plot points).. Just have to becareful how evil we look lol

    - SPOILER FF9 -

    In 9 there was mist which was used as a power source, you find out that mist is from peoples souls unable to return to the planet because of the Lifa tree. So basically everyones engines are powered on their friends and families, their enemies and monsters being formed from this mist... Pretty dark, pretty awesome lol
    (0)
    Last edited by Shougun; 01-29-2013 at 04:14 AM.

  8. #8
    Player
    Coyohma's Avatar
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    Coyohma Aerra
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    Gilgamesh
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    Archer Lv 70
    Quote Originally Posted by Shougun View Post
    ...the world energy source (anima right? lol hate to misquote) ...
    It's aether. I don't dislike the idea, I'm sure they could make it fit the lore. I would just hope that it's subtle and the effect would be more impressive if you defeat something special.
    (6)
    Last edited by Coyohma; 01-28-2013 at 12:27 PM.

  9. #9
    Player
    Psion's Avatar
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    Psion Crystallis
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    Behemoth
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    Rogue Lv 80
    Quote Originally Posted by Coyohma View Post
    It's aether. I don't dislike the idea, I'm sure they could make it fit the lore. I would just hope that it's subtle and the effect would be more impressive if you defeat something special.
    Well, naturally. In FFX if you killed a normal mob only several pyreflies would be released normally. But on some of the epic bosses, when you killed them they practically exploded into a pretty pyrefly firework. Which makes sense, as the pyreflies seemed to hold the memories of the living, similar to the lifestream of FFVII. (maybe pyreflies are bubbles? If the lifestreams like a flowing river, it's gotta have bubbles too, right? ) When living things died, if they weren't ready for death (probably mainly higher sentient beings, which are actually aware of their own mortality), the memories got corrupted by their emotions and they turned into fiends. It wouldn't surprise me if the fiend's appearance mainly is caused by what they perceived as "monstrous", or perhaps a fiend that was similar in ways to what they were in life. Like a sailer might become a piranha, or a mage might turn into an elemental, as if their skills in life got corrupted as well into a fiend that embraces said skills.

    I would definitely love to see such animations in FFXIV though. FFXI had such a cutscene with... Flixblix? The goblin, so it's not exactly out of place either.
    (4)

  10. #10
    Player
    Renen's Avatar
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    Renen Angel
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    Excalibur
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    Thaumaturge Lv 50
    I also agree with the idea
    (2)

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