Page 8 of 31 FirstFirst ... 6 7 8 9 10 18 ... LastLast
Results 71 to 80 of 303
  1. #71
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    No YOU did! BOLD ITALICS UNDERLINE [FLAME]SOOURYUKEN[/FLAME]

    (1)
    Last edited by HiirNoivl; 01-28-2013 at 07:04 AM.

  2. #72
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by HiirNoivl View Post
    stay with that strategy and NEVER EVER leave it or bother trying anything new because you might DIE
    Guess we forgot? Either way I'll just leave my point where it is and not bother you further.
    (1)

  3. #73
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jynx View Post
    Guess we forgot? Either way I'll just leave my point where it is and not bother you further.
    Hiir Noivl Wins!
    (1)
    Last edited by HiirNoivl; 01-28-2013 at 06:59 AM. Reason: Post was made for the sole purpose of trolling. No hard feelings. ^^

  4. #74
    Player
    Xeonerable's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    270
    Character
    Xeonerable Fenrir
    World
    Balmung
    Main Class
    Lancer Lv 90
    Hey kids get along alright?


    Hiir don't make me put you in time out. >:| :P
    (0)

  5. #75
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    u.u... I'm always in trouble...
    (0)

  6. #76
    Player
    Talshara_Blade's Avatar
    Join Date
    Sep 2012
    Location
    Limsa Lominsa
    Posts
    156
    Character
    Talshara Blade
    World
    Hyperion
    Main Class
    Paladin Lv 73
    Honestly, a death penalty of a some minor magnitude would be exceptable for ARR BECAUSE it is NOT FFXI. XP loss from death in FFXI would destroy HOURS of work trying to get that xp (this includes travel time and getting a party together). Since ARR will not suffer from the same (hopefully) lengthy buildup just trying to get to the XP, a loss , while annoying, would not be nearly as devestating as it was in FFXI in the past. Personally, I think a death penatly of weakness that improves over time would be nice. I know that there is a few minutes of weakness now, but i think 5-10 mins of weakness is acceptable if the magnitude decreases over time. Say for the first 30 secs after you are raised you have a 50-75% decrease in attributes after that you gain back 10% every 30-60 secs until no longer weakened. I like this approach better than going from weakened to instantly perfect again.
    (1)
    Less Reality makes for better Fantasy!
    Support adding "6 Fulms Under" to gpose!

    http://forum.square-enix.com/ffxiv/threads/376127-Request-for-gpose%21-Sinking%21

  7. #77
    Player

    Join Date
    Apr 2012
    Posts
    17
    I feel that exp loss and death sickness are two different issues to address. I just wanted to revisit the ideas of the past that impacted the overall game. I feel that the exp loss had positive effects on the overall game play in a positive manner. Yes when you were KO it sucked, look past the now into the overall effect. Just like the Dunes and parties earlier to exp. Yes at the time it sucked, down the road when you really needed to party it was not just throwing it against the wall to see what would stick.

    Like I said give us a choice exp or gear damage.
    (1)

  8. #78
    Player
    Miliant's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Miliant Ciou
    World
    Ragnarok
    Main Class
    Pugilist Lv 68
    GB2FFXI8910
    (2)
    We'll take it into consideration.

  9. #79
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Can you imagine this game like Demon/Dark Souls.. running around you die - all of your EXP for that level drops to the ground... lololol

    Level 49 99% to 50... bai bai


    But as others have pointed out you have to carefully balance death punishment as if you go too far one way you limit strategy and creativity and the other way you destroy consequence and also strategy (if its too easy winning by attrition will be the least strategic common choice).
    (1)
    Last edited by Shougun; 01-28-2013 at 07:56 AM.

  10. #80
    Player
    Aish's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    103
    Character
    Aish Iragawa
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Assuming that regrinding EXP and regrinding Gil are approximately equal (as far as time sinks go) and after browsing several threads about this dead topic, it sounds like the only real difference between EXP loss (with deleveling) and Gear Damage is that someone deleveling automatically ends the endgame activity (assuming you don't have replacements on hand!).
    (1)

    -Thank You Digirotta

Page 8 of 31 FirstFirst ... 6 7 8 9 10 18 ... LastLast

Tags for this Thread