Page 6 sur 31 PremièrePremière ... 4 5 6 7 8 16 ... DernièreDernière
Affiche les résultats de 51 à 60 sur 303
  1. #51
    Player
    Avatar de Lapulapu
    Inscrit
    avril 2011
    Lieu
    gridania
    Messages
    98
    Character
    Lapulapu Surtur
    World
    Sargatanas
    Main Class
    Pugiliste Lv 90
    Citation Envoyé par EinSoFZ Voir le message
    Saying that is trying to apply realistic logic to a fantasy game, which isn't realistic to begin with. One could argue that a player who gets knocked out is demonstrating their lack of skill and therefore gets demoted in a way if we were to go that route (which I wouldn't since like I said...). I still think it's funny people have no issue with the tedious nature of gear damage, but get all pissy over losing exp they can gain back by killing 2 monsters....
    The game is a fantasy game yes, that doesn't mean that you can't be realistic with alot of things. People have opinions about breast size and physics that make the game more realistic. Would you rather see the word "parry" or would you rather see your character actually parry with animation or both? it's all a matter of opinion and it's my opinion that losing experience isn't the best or most realistic way to penalize death. I don't see alot of people quoting actual character death and mandatory deletion comments.

    All in all to me, gear damage represents a failure to block, parry dodge successfully enough to prevent death thus damaging your gear and thus giving crafts something meaningful to do besides grinding out endless things to level or make gil. This again is just a matter of opinion though, I respect everyone's opinion.

  2. #52
    Player
    Avatar de ispano
    Inscrit
    octobre 2011
    Messages
    2 753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Maître d'hast Lv 60
    I remember XP loss from games as far back as PnP D&D. However it wasn't the death that caused the XP loss, it was getting the soul back into your body.
    (0)

  3. #53
    Player
    Avatar de Yrusama
    Inscrit
    octobre 2011
    Lieu
    Limsa Lominsa
    Messages
    1 235
    Character
    Y'ruh Tia
    World
    Sargatanas
    Main Class
    Botaniste Lv 99
    Citation Envoyé par Elexia Voir le message
    The funny thing is, XP is so easy to get in MMOs today that there's far worse death penalties people are ok with, which is ironic and sad at the same time.

    But that's your new age MMORPG gamer for you, never thinking.
    Going to agree for once. I've been playing FFXI lately, and given Abyssea's EXP rates I'm less bothered by EXP loss than I ever was by repair costs. At least going back to Dominion Ops in XI seemed a more exciting task than going through the clunky 1.0 interface to repair each item, let alone pay gil over it.
    (1)
    Citation Envoyé par Rukkirii Voir le message
    I'll save you Yoshida!

    /casts Raise

  4. #54
    Player
    Avatar de Blackpearlguy
    Inscrit
    novembre 2012
    Messages
    87
    Character
    Ark Elladan
    World
    Ultros
    Main Class
    Arcaniste Lv 50
    Citation Envoyé par Yrusama Voir le message
    Going to agree for once. I've been playing FFXI lately, and given Abyssea's EXP rates I'm less bothered by EXP loss than I ever was by repair costs. At least going back to Dominion Ops in XI seemed a more exciting task than going through the clunky 1.0 interface to repair each item, let alone pay gil over it.
    Yeah i'd rather have a death penalty than gear repair that is beyond stupid. Comparatively speaking you get killed mid battle a couple times in GW2 and then you're running around the battle field naked.

    edit: grammar
    (1)

  5. #55
    Player
    Avatar de ShinigamiKayla
    Inscrit
    avril 2011
    Lieu
    Gridania
    Messages
    615
    Character
    Aitheria Crimson
    World
    Excalibur
    Main Class
    Élémentaliste Lv 50
    sooo.. let me get this straight hardcore endgame content where you would wipe against a boss like 20 times while learning the fight is okay because of exp loss... exp loss is a bane against any progression game... that would piss me off I would rather have to have a repair fee then exp loss...
    (3)

    "Thy life is a river to bear rapture and sorrow
    To listen to suffer to entrust until tomorrow
    In one fleeting moment, from the land doth life flow
    Yet in one fleeting moment for the new leaf doth grow"

  6. #56
    Player
    Inscrit
    mars 2011
    Lieu
    Gridania
    Messages
    4 964
    All I want is for death to be something players don't scoff at.

    XIV treats death as it was nothing, repairs are only inconvient due to UI issues, there is nothing to fear from death and no real penalty for it. Why play good when you can just bash your head into the wall until it works. The lenient death penalties has pretty much been soley responsible for every challenging fight/raid in the game being conqured fully within a day or two happen.

    People just keep throwing things at the wall until something sticks instead of thinking ahead.
    (3)

  7. #57
    Player
    Avatar de ispano
    Inscrit
    octobre 2011
    Messages
    2 753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Maître d'hast Lv 60
    Citation Envoyé par Jynx Voir le message
    All I want is for death to be something players don't scoff at.

    XIV treats death as it was nothing, repairs are only inconvient due to UI issues, there is nothing to fear from death and no real penalty for it. Why play good when you can just bash your head into the wall until it works. The lenient death penalties has pretty much been soley responsible for every challenging fight/raid in the game being conqured fully within a day or two happen.

    People just keep throwing things at the wall until something sticks instead of thinking ahead.
    Agreed. The penalties are there to make you think before doing something, to actively avoid death, vs it just being some temporary nuisance. The problem is people will call it "taking away their fun"
    (1)

  8. #58
    Player Avatar de HiirNoivl
    Inscrit
    mars 2011
    Messages
    3 642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Maraudeur Lv 50
    Citation Envoyé par Jynx Voir le message
    People just keep throwing things at the wall until something sticks instead of thinking ahead.
    Yeah they should think and then throw things at the wall until something sticks!

    And then when it sticks, stay with that strategy and NEVER EVER leave it or bother trying anything new because you might DIE
    (4)

  9. #59
    Player
    Avatar de fusional
    Inscrit
    novembre 2011
    Messages
    1 170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    serious lols@ the ridiculous notion that an XP loss death penalty will encourage people in this game to play better. what planet are you guys from? it's like you've never played this game or interacted with the community before.

    people are already terrified of doing anything in fights with environmental hazards and hold back quite a lot as a result. making death even more unforgiving will only exacerbate this problem. as for the people playing at a higher level, this won't slow them down in the slightest in their quest for first kills as they'll know XP is easy enough to get, and free.

    it's funny how skewed the perception is about how endgame LSs operate. "derrr they just zerg and zerg for 200 hours until they beat it. this will make them less reckless!" first of all, if you've ever been in a LS on the bleeding edge of content, you'd understand that hitting us in the wallet hurts quite a lot more than hitting us in the XP bar. it sucks and we hate it, but it still won't stop us. and secondly, you're attempting to set up artificial roadblocks for people on the edge of progression content so they have to slow down (to get back xp), which is silly and ridiculous as you're punishing them more for beating content before you and hammering out strats that you later use safe carbon copies of so you'll fail (and die) as little as possible.

    tl;dr if xp loss death penalties actually worked at making players better, why are the vast majority of XI-turned-XIV players so bad? and why do the best players tend to be the ones with endgame experience in games without an xp loss death penalty?
    (5)
    Dernière modification de fusional, 28/01/2013 à 06h16

  10. #60
    Player
    Avatar de nokinator
    Inscrit
    mars 2011
    Messages
    170
    Character
    Nok Nokinator
    World
    Excalibur
    Main Class
    Pêcheur Lv 100
    I welcome it. what it would do is make you play a little different, if your lazy and dont keep up you loose the Ultimate spell or attack or whatever or cant do the limit break because you dlvld. I mean once you get yo 50 there is no consequence for dieing except gear damage, idk about that even though we had it from day one, either way im fine with whatever I am just jonesen to play lol...
    (0)

Page 6 sur 31 PremièrePremière ... 4 5 6 7 8 16 ... DernièreDernière

Tags pour ce sujet