

well the *problem* is that THM already has HP/MP steal, and sleep skills, so it would be odd if Arcanist got that also.I also looked up the tactics advance iteration of arcanist. Alot of those abilities were sweet but just wouldnt work in an mmo. Gravity and death are too op and the level ? Stuff would just not work. However, drain and syphon are viable. Im thinking scourge and/or banish for an attack spell. Tbh, the way dev's have described the class and from other ff refernces, looks like we're getting old thm back to some extent (pre class adjustment patch).
This imo is great. I loved the old thm, and now we'll have carby to fight alongside too. As for smn who can say since we know so little at this point. Im hoping to see poison, slow, paralyze, sleep?, drain, aspir, some type of bleed stonger than aero, stun, and one MAYBE two attack spells for self defense (shadowflare level 50 spell o.0).
im really excited to see how this job plays (hopefully at some point in beta). im planning on going main arcanist/smn. I just hope they dont make summoner too different from arcanist, like archer to bard.
Maybe Demi instead of Gravity.
Death certainly wouldn't work, since 4sec GCD
I guess we'll know soon:ish

What spells does THM have that steal hp/mp? o.O
Dreadnought ~ http://dn.guildwork.com/
"If you want something, don't ask for it. Go out and win it, do that and you will succeed!"


Actually it's Necrogenesis which heals you based on spell damage and Parsimony that recovers MP based on the spell cast.
I dare say that Parsimony is not an MP drain because it does not gives you a net gain, it was originally meant to halve the casting cost but they were not able to implement it as such in the 1.0 engine


It was half mp cost and mp on hit and both of those are skills not spells.Actually it's Necrogenesis which heals you based on spell damage and Parsimony that recovers MP based on the spell cast.
I dare say that Parsimony is not an MP drain because it does not gives you a net gain, it was originally meant to halve the casting cost but they were not able to implement it as such in the 1.0 engine
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