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  1. #1
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Actually I'm advocating a rather regular distribution of the quests, instead of having very little to do for the first levels and everything focused in the mid-to-high ones.
    It's not a horizontal curve. Ranks 1-25 =/= ranks 26-50. There doesn't have to be much to do for the first levels because they're not going to take long time to clear anyway.

    And why exactly they shouldn't be?
    Because like I said, not everything has to be designed for leveling up. It lengthens the experience in a good way too. The longer it takes to get to the cap, and the more stuff you can do during the process, the better. At the cap nothing helps you level up anyway. Why the rush to get there? It's why Rift is failing as we speak. "Journey was better than the destination", oh really? The developers ought to keep that in mind as they keep developing the game.
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  2. #2
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Betelgeuzah View Post
    It's not a horizontal curve. Ranks 1-25 =/= ranks 26-50. There doesn't have to be much to do for the first levels because they're not going to take long time to clear anyway.
    Most content from now on will be added to high and mid levels. That's how the norm goes in MMORPGs, with dungeon and such. I seriously doubt, as the game progresses, that people at mid to high levels will find themselves with nothing to do. On the other hand, I find that the low levels are rather empty, and unless they add dedicated content (which I find doubtful) they may remain that way.
    Remember that in a MMORPG the first impression is *very* important. At the moment the low level first impression of FFXIV is a tad weak, IMHO.

    Because like I said, not everything has to be designed for leveling up. It lengthens the experience in a good way too. The longer it takes to get to the cap, and the more stuff you can do during the process, the better. At the cap nothing helps you level up anyway. Why the rush to get there? It's why Rift is failing as we speak. "Journey was better than the destination", oh really? The developers ought to keep that in mind as they keep developing the game.
    It's not a matter of rushing. The kind of SP rewards i hypotesized would speed up leveling very, very slightly. Besides, questing takes time (lotsa running, at the moment). It's just a matter of balancing time spent with rewards.
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