Huh? People play those classes because the classes appeal to them. Why are they pursuing those professions? I'm sure they know why, otherwise they wouldn't be doing it in the first place. Lore is not the defining factor for choosing a class, it is the supporting factor. The job lore in XI opened up only after lvl42 (50+ really), and somehow we all ended up picking a job we liked and leveling it. Afterwards the lore attached us to the job even more, but it was never the decisive factor in picking up a job or not. Leveling to 20 in this game doesn't take more than few hours in the first place.
With your suggestion the problem is that at first we have an abundance of quests that we may end up even skipping since leveling is so fast, and later on the quests are nowhere to be seen for many ranks at time (while leveling takes longer and longer). Where exactly is the sense in that? Consistency is important, instead of putting most of the content in the low and high end while having nothing to do in-between.
Quests are not "alternate ways of progressing (=leveling)". That doesn't mean there won't be any. It means that quests aren't. Character progression does not translate to only "getting levels" either. There are many ways to progress your character- by becoming richer, by getting better equipment, by getting more skills, by getting titles, by clearing the story missions, by getting an airship pass, or chocobo licence, et cetera.Even if they stimulate the economy, the gil rewards will always be rather much a pittance. The fact that Final Fantasy XIV is "different" from other MMORPGs doesn't mean it doesn't need alternate ways of progressing. Character progression should always be offered in as many flavors and means as possible, allowing people to rank up in as many ways as possible.
And why can not leveling be just one aspect of raising your character, instead of making it so everything you do in-game is tailored for only that purpose? Variety is the spice of life, not just in the objectives you do but in the rewards as well. Not everything in the game must be designed specifically for one single purpose- leveling. By doing other tasks that reward you with other ways to progress your character, the actual leveling process becomes more fun as well. Even if you are doing one/two tasks for leveling up, that's irrelevant as long as those two activities are not the only thing you ever do.Why is that? Because the more and varied means of leveling there are, the less tedious the leveling process is. In a game, Tedious = bad.



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