Please provide some proof, I linked two different doomsayers who claimed that having anything besides party grind is going to kill the game.I do not know what post you are reading, but almost everyone asking for party grinding wants it as a worthwhile choice. Most if not all the advocates of it on this forum agree that solo questing as a means of leveling must be in the game.
It is the solo/quest advocates that are the ones making the our way only argument.
Just observing, but it's like you really want to play a single player game...You talk as if group partying, regardless of whether it's for exp or otherwise is just the worst thing you could be inconvenienced with. Like, you have a blind rage about it.
An MMO does not imply constant forced grouping.
Read the tera post that is on this forum, the other one that got deleted was also a good topic. I would say 19/20 people asking for grouping want it as an option not requirement. Read Zam, MMORPG, GAMEFAQ. Almost all the people are asking for it as choice. People written almost half page long post about the benefits of having both methods.
The only people on any forum who are demanding 1 method, besides a few trolls trying to get attention, are the casuals.
I am not going to make a list, read any topic about quest vs grouping. And you will see almost everyone wants it as an option.
That I understand. What I don't understand is players who have such an aversion to doing things with others that they perceive the necessity of groups during certain points being detrimental to the actual game itself. An MMO implies interaction with other players. If you want to solo exp, solo quests and do everything else alone it seems pointless to me to play an MMO. In my experiences people talk about most the things they did with others. No one ever goes, "Yeah, I soloed everything and had a blast!".
All I'm saying is you seem to demonize party play and I can't imagine what someone gets out of experiencing so much content alone. You said an MMO doesn't imply constantly teaming up with others, but honestly speaking isn't that the point? The intro to the game doesn't feature the hero slaying monsters and experiencing the lore on his own.
I don't think you understand the logical implications of buffing or nerfing "questing" and "grinding". Grinding is something everyone does regardless of what else they are doing with the game. It is literally impossible not to end up grinding monsters while questing or doing dungeons or whatever, so any kind of nerf to that is also a direct nerf to the other leveling methods.
The "solutions" offered by the party grind group are almost always "get rid of X, get rid of Y, without party grinding the MMO sucks".
http://forum.square-enix.com/ffxiv/t...l=1#post936713
http://forum.square-enix.com/ffxiv/t...l=1#post937500
Stop trying change the topic by essentially defining the word 'Grind'. We were talking about pt based mob grinding vs quest based leveling. You do not need to pt grind on mobs in order to quest-based level, period. They are completely different leveling systems that can function independent of the other. Of course you can choose to mix it up if you want, as the 'grind ppl' have been suggesting..
Did you even read those links you posted? Neither requested that quest based leveling be removed as you claim, only that pt based mob grinding be supported fairly.. Ppl are allowed to not like quest based leveling just like you don't like pt grinds.
Nope.You ever notice how the "quest leveling" people never ask for things like nerfing grinding, or that allowing grinding is going to kill the game, or whatever? And that the grind people freak out any time that YoshiP says anything about FATE/Quests/Leves/something-not-grinding?.
I don't have an aversion to playing with people, and I do plan on solo questing.That I understand. What I don't understand is players who have such an aversion to doing things with others that they perceive the necessity of groups during certain points being detrimental to the actual game itseld. An MMO implies interaction with other players. If you want to solo exp, solo quests and do everything else alone it seems pointless to me to play an MMO. In my experiences people talk about most the things they did with others. No one ever goes, "Yeah, I soloed everything and had a blast!".
All I'm saying is you seem to demonize party play and I can't imagine what someone gets out of experiencing so much content alone. You said an MMO doesn't imply constantly teaming up with others, but honestly speaking isn't that the point? The intro to the game doesn't feature the hero slaying monsters and experiencing the lore on his own.
I have an aversion to people who are anti-solo-questing, as you can see by the two that I've linked earlier in the topic. I have never once asked that grinding be removed from the game, or that dungeons be made solo-able, or that end-game raids be made solo-able.
But there have been people who have asked for this game to offer no solo options.
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