There are always dungeon mobs to grind on.
There are always dungeon mobs to grind on.
<--Giver of yarns, not the giver of darns :3
Follow me on Twitter @Antanias_
No I did it from my phone it does that for some reason and I don't know how to fix it.
And yes you can dungeon grind, but the point is there can to be an option for people to camp in a spot and grind mobs out in the open world. Some people want this. I was just offering an idea on a way to do it in the open world.
More so for the XI players who miss exp pts
Last edited by RowanLauron; 01-26-2013 at 11:59 PM.
By "a lot" you mean close to one hundred?No I did it from my phone it does that for some reason and I don't know how to fix it.
And yes you can dungeon grind, but the point is there needs to be an option for people to camp in a spot and grind mobs out in the open world. A lot of people want this. I was just offering an idea on a way to do it in the open world.
The small group that decries anything implemented post-WoW as the doom and gloom of the MMO genre does not = a lot of people.
I know more than just a few who left XIV the first time around because they thought SE had moved beyond the old EQ model of grinding at camp. My buddy, his wife and his two brothers being among them. Hell, my buddy and his wife refused to give the game a second look until Yoshida started talking about quested leveling and FATE.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Valid point. I tend to forget my place and speak for the majority that may not even be the majority, and speak for others when I can only speak for myself :PThe small group that decries anything implemented post-WoW as the doom and gloom of the MMO genre does not = a lot of people.
I know more than just a few who left XIV the first time around because they thought SE had moved beyond the old EQ model of grinding at camp. My buddy, his wife and his two brothers being among them. Hell, my buddy and his wife refused to give the game a second look until Yoshida started talking about quested leveling and FATE.
I quit shortly after the initial release and came back when the jobs were implemented, so I know what you mean. Then the talk of ARR came up, and I've been hooked ever since. I was in the post alpha testing and I have to say I loved what I saw. I liked the 2.0 alpha better than 1.0...at least as far as gameplay and I can see the potential...I can't wait for beta and the NDA to be lifted. I want to talk about it so bad![]()
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