Nice one OP for putting some time and thought into your post.

It's a decent concept, if the game bends toward the similar battle style we saw in FFXI, but from what I've seen so far, that won't be the case. In pre-WotG FFXI, until colibri camps, there was a fair amount of down-time in an XP party. (whether that be waiting for mobs to spawn, waiting for the puller to pull, waiting for the mages' MP, or waiting for a replacement to choco out from the nearest hub, depending on your level). That gave an awful lot of social time, and you'd be back to the same spot over the next couple of days, see the same players, make friends, etc.

For me, at least, 1.0 was a very different experience. The pace of XP gain was too great doing solo leves to necessitate partying; battles and dungeons were the only time I'd team up with others and make friends (outside the down-time in Ul'dah and at Atomos) and the only times I would see people regularly in the field was when I was grinding out the leve, behest and gathering achievements.

So yeah, nice idea. Might not be for XIV.

However, you *did* get me thinking, if something like this *was* in a game, it would be cool that once you've killed your target 200-500 mobs, a Notorious Monster appears!

It could drop a trophy to put on the wall in the captain's cabin of your Free Company Airship, or suchlike, and be highly collectible. Once you have all the available trophies, your FC would get an awesomemegasuperbonus like increased movement speed or 1% off your AH listing fees or... Hmm might make another thread for this before I disappear off-topic for good!