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Thread: AoE Placement

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  1. #1
    Player
    Lady's Avatar
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    Apr 2011
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    506
    Character
    Lady Purrsalot
    World
    Malboro
    Main Class
    Weaver Lv 50
    I get the idea that these would be useful, but there's the old school part of me that doesn't like it.

    Maybe I'm getting old and this fresh new idea frightens me XD
    (3)

  2. #2
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Lady View Post
    I get the idea that these would be useful, but there's the old school part of me that doesn't like it.

    Maybe I'm getting old and this fresh new idea frightens me XD
    Lol Well some people just dont want to bother with it - which I guess if thats the majority of SE target audience.. then its a good choice not to do. I dont think SE target audience is that way, but obviously all I got is a feeling lol - I dont have magic powers... at least for this.. ^_^;

    But having used aoe markers a lot I feel SE system is very archaic and less strategic.

    (But like I said some people just dont want to care about it, like I suck at a lot of RTS games because I dont want to manage all the little guys - but the truth is that is a big part of the strategy and so in that audience if you didnt have that feature you'd be making a bad choice).
    (0)

  3. #3
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Lady View Post
    I get the idea that these would be useful, but there's the old school part of me that doesn't like it.

    Maybe I'm getting old and this fresh new idea frightens me XD
    It's not really that fresh an idea. It's more an extension of target-based AoEs but with a little more control. It's also almost always used for spells with effects that have to be channeled to persist (Blizzard, Rain of Fire in WoW, Death from Above in TOR).

    I like the idea, OP, but the tough part will be in finding spells that fit the bill for ground target AoEs. Only thing that comes to mind is maybe something used by Archers/Bards to shoot arrows at a specific spot. BLMs would be a toss up unless the the -ja line of spells is reimagined as ground target AoE spells while the -ga are target-based AoEs like they currently are.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)