Ah, well I wasn't one of those players running around doing those trash quests. But I agree with you there, if you enjoyed those trash quests enough in XI, you really shouldn't have any room to complain in XIV as it's practically the same thing in ARR, but with EXP.
I'm not sure if you got to experience Alpha (not just view the video), but the reason this argument was brought up originally (even before the OP) was the glaring issue that grinding mobs in Alpha wasn't close to an equal leveling pace with doing the trash quests. Even Yoshi had said that he originally intended for quest leveling to be the primary means of leveling for ARR, we all just didn't know at the time he said that he meant other forms of leveling would be nerfed/ made less efficient.
Those MMOs may not be failing solely because of quest-based leveling, but it is a component to their failure. If a part of the playerbase says they don't play the game because they 'don't enjoy' / 'got bored with' the quest leveling and quit or never even started playing the game, then obviously that attributes to the games failure. Perhaps if they had other systems in the game that shined, some of those ppl would have over-looked the leveling system, while others still wouldn't have bothered with it. By the way, they wouldn't quit WoW now.. what for? The vast majority of their current experiences are endgame, or being dungeon PL'd to max level on alts... very very very few of those 10M are still going thru their first time leveling through WoWs trash quests (if they are still even active..). In WoW the quest leveling is in the past, back when they made it hugely popular in the first place, with the exception of those lore lovers when a new expansion comes out (which is why quest leveling should still be an option - some ppl love searching for bits and hints of lore, i get that).
This is kinda the whole reason they have hung fast to the Levequests. Sure they are easy 15min bouts more directed for casual players. But they are flexible enough to be profitable and are only grindy because people made them that way because that was all they would do to level up. Levequests being the only way to level was never a true statement, it was just the best way to gain XP the quickest.
ARR really needed more quests, and have a few repeatable. ARR really ran into the problem of not enough quests. Especially since we could use the same character for multiple classes with non repeatable quests! After you got through 1 class you ran out of quests to do for your other classes and you were stuck doing Levequests again or leveling parties! :P
I know right? The NDA makes it hard on me when I see topics like this
Disclaimer: This is all my opinion and I make "you" references in a general manner. I am not attacking anyone personally.
I wish people would be open minded. Seems to me people want the old mob grind back. Which is fine I didn\\'t mind it, but people need to realize this new generation of MMO players are different from most of us vets who played MMOs like EVE, FFXI, EQ, and 1.0.
They want the most reward in the shortest amount of time for the least amount of effort and doing it solo. So it\\'s unfortunate that most games these days, MMOs included, tend to cater to these players. We have come to the point we may have to accept it and adjust or move on.
I played FFXI for 3 years then went to play WoW for 3 years so I\\'ve experienced both mob grinding and quest grinding (I played TERA in its beta and I had no intention of pursuing it. Felt the same as WoW to me so I had no intention of starting over doing the same thing) I liked both. Each has its own strengths and weaknesses.
One of the big arguments I see people arguing is you can\\'t learn your class if you are solo all the time. Well that\\'s not true. You need to have an idea of how your class works to be able to solo effectively. Sometimes even moreso than in a group setting. You are on your own and have to depend on your own knowledge and class abilities to survive. Granted you learn solo play and not a lot of group play, but for the most part as you level you know what your abilities do, and what your class is capable of. So when you get into a group setting you have the basic knowledge you just need to learn how to apply it in the group setting. (This IMO is where you see the separation between soloers and groups. No one wants to be patient and teach people anything anymore. You are just expected to know it, when that may not be possible everytime.)
On the flip side if all you do is group up; when you do decide to go solo you may have a higher chance of failing since you may not know how your class\\'s solo mechanics work, so you end up falling short and hate quests because they\\'re "stupid" and grouping is so much better.
This argument can go both ways. It just seems one sided since most of the content that a lot people seem to think that only matters is end game where 99% of the time a group is required.
Some of you need to get off your high horse and help these people out. You were new once. It won\\'t kill you to teach people how to play...it is a MMO after all right? This is what is causing the rift between solo and group content in MMOs. A lot of people just don\\'t want to deal with the group play since a lot of times they are met with hostility and insults for being solo and not knowing the content even if it may be the first time they\\'ve seen it. Since group play is obviously far superior just because it has "multiplayer" in the genre name. I may group up and know my class, but I may still fail if I don\\'t know the encounter or don\\'t know the people I\\'m with. This may cause me to go solo. Then you get more people wanting solo content. The rift gets bigger and the problem keeps getting worse.
Solo questing is easier when you have time constraints or you are tired of the mob grind, and group play, but remember just because these quests are designed for solo play in mind you can still party and do them in a group. If you choose to not do that, then why should questing not be a viable method, just because you don\\'t HAVE to do them in a group? Just because its solo content in a MMO doesn\\'t mean it doesn\\'t belong. The players decide on how much of the "multiplayer" they put into it. If you don\\'t like solo questing, just group up. You might like it! But you won\\'t know til you try. No one is forcing you to do it. You can argue that the new vision is trying to get away from the mob grind. Remember beta hasn\\'t even started yet. There is still tons of feedback that will be given and read. Give it time.
On the flip side mob party grinds are a blast! You get to group up with friends or strangers that may become friends. You also get to learn your class as well (At least in a group setting). It also prepares you for group play in the tougher encounters. You learn patience, how other classes work, you learn mechanics. You have to keep in mind there may be people out there who don\\'t like that. Deal with it. They\\'re going to be there. Complaining about it won\\'t make it go away. Just don\\'t play with them and find like minded people and play with them.
Everyone finds something different in an MMO, and not every person will like it. That\\'s the beauty of the "massive" and "rpg" part. Especially the rpg part. Just because it has "multiplayer" in it doesn\\'t mean EVERYTHING has to be a multiplayer endeavor. If it was I would have quit the genre a long time ago.
A quick example is CoD. It\\'s considered a single player FPS. Yet there is a multiplayer. Does everyone play it? No, but it can make it more fun. Just depends on your taste. Some people play it only for the multi player. If I had it I\\'d play it for the single player campaign mainly and multiplay on occasion.
I\\'ll leave you with this thought and really think about. I mean it...really think about it.
If someone ever created a MMO where to progress your character in every way imaginable wether it be gear, levels, money, content, or vanity items, and they made it to where only group play allows you to acquire those things and progress...
Example: your exp bar, crafting skills, gear, and item acquisition are all locked out unless you are in a group of 2 or more people...
Sure you can still solo. But your character would have no way of progressing on its own.
Would you play it?
Kind of tricky I think (and having 2 60s in TERA I've done the grind twice along with what is now one of the stupidest easy crafting systems I've ever seen)..
Quest progression is alright if it shifts you around the map a bit much like leves, primals, etc did in 1.0.. TERA's quest progression is very very linear.. hell only reason I go to the starting Island or other low areas are for event mobs that have been spawning.
Making people hop around a bit like in FFXI, while still being quest based progression wise would at least have people intermingling.. will have to see if Ul'dah is still the big hub that it was in 1.0 (which also allowed people to mingle around). Personally hope that we won't live and die level wise solely by questing, but that remains to be seen.![]()
You two quit because you didn't like quest based leveling, but the game did not fail. I was pointing out that games do not magically fail because they decide to had quest-based leveling.
Heres whats wrong with everything you said. I leveled 2 classes to 50 on guildleves when they were party-based. I leveled the rest of my classes to 50 once monster grinding became the main thing. You know what I did? I adapted, something you and others clearly cannot do. I did not quit because a system less favorable to me became the main way to level up, I put up with it.
I put up with EQ's monster grind until i found a new MMO I wanted to try out (WoW). I put up with EQ2's monster grind while trying that out, but didnt much like how they butchered the classes that were really more powerful in EQ. I put up with XI's monster grinding until the sitting in Jeuno hoping to get a party invite on DRK got so tiresome I had to give it up, and that they took so long to do some job balancing. SO dont try to tell me to step out of a box or open my mind, you need to. You cant say anything I said back to me, because I adapted to the changes made in FFXIV. I've been there and done all those things, and monster grind were never the reason for me quitting. There were other things to play so I went to play them. If a Disgaea MMO ever comes out I will most likely drop XIV for that, or maybe try to play both. If you cant be sated simply because the game isn't a monster grinder anymore, then by all means quit. Would be a stupid thing to quit over, but whatever.
Last edited by Reika; 01-24-2013 at 04:29 AM.
I agree with the op, I'm hoping the quests will be fun and integrated into the storyline. I got to level 15 in Tera and the quests are just not fun. Even some of the expansions in WoW had better questing, such as WotLK (when I quit). The questing was pretty fun and didn't seem as tedious.
Last edited by Mendalas; 01-24-2013 at 04:41 AM.
You seem to have a real problem with not checking yourself in the mirror..
First of all, everything I said in that first paragraph still stands as you just admitted again you don't like pt based mob leveling and are asking for it to be nerfed (or removed) from ARR..
How can I step outside the box anymore?? I'm the one asking for all of the content to be included, unlike you who is just wants what YOU like included.. Generally referred to as narrow-minded. So yes, you need to open your mind.. or don't and keep the selfish position.
I've been there and done all those things as well, much like the majority of this playerbase.. so I'm not sure what your point was here.
Who said anything about me quiting? The game isn't even released yet so I guess this was your attempt at just making something up to finish your 'arguement'? The game is a monster grinder.. and quest leveler.. and dungeon grinder.. so your not even making sense. My arguement was for it to all be provided equally, and to not cater to one or the other as they originally intended.
Oh? when did I ever submit feedback for it to be removed. I've been here stating why I feel Quest based leveling is better than Monster based leveling. You're one of the only few assuming it wont be an option in ARR. It's only been stated, by the man, that it wont be the best option anymore. I didn't ask for anything to be nerfed, it was already planned to be nerfed, by the man.
Also, where where you with your equal leveling options requests when monster grinding was made primary over guildleves? nowhere? just fine with what they did so said nothing? What about the people who didn't like monster grinders, but had to do it anyways? #@#& them right? If they were still going the same monster grind route as in 1.0, with quests giving very unnoticable amounts of exp still, you would be just fine. If they suddenly shift back to monster grind being > all, you wont say a damn thing.
Last edited by Reika; 01-24-2013 at 05:23 AM.
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