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  1. #1
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by ZakarnRosewood View Post
    I think this encourages a very static battle, sit in one place and spam attacks. I'm hoping for more dynamic fights in ARR, ones that include needing to move about and reposition yourself. Like this knock back stuff I read about.

    Instead I would prefer to see something where elevation and terrain will be taken into account. A dragoon will do more damage with his jump if he does it off of a higher elevation than the enemy, Same with archers. Lightening will do more damage if the enemy is standing in water. The enemy can knock you off your "perch" as an AI strategy, or you can knock them down so they dont have the advantage over you. Like they did in FFT: War of the Lions.

    Thoughts?
    To add to this, I remember in FFT: WotL some attacks could target specific body parts. They have already mentioned incapacitation for boss fights, I really hope it will be like this.
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    Last edited by ZakarnRosewood; 01-24-2013 at 03:32 AM.

  2. #2
    Player
    Blackpearlguy's Avatar
    Join Date
    Nov 2012
    Posts
    87
    Character
    Ark Elladan
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ZakarnRosewood View Post
    To add to this, I remember in FFT: WotL some attacks could target specific body parts. They have already mentioned incapacitation for boss fights, I really hope it will be like this.
    Agreed that would be awesome. I'm sure they will implement as it was in FFXI with the NM "Hydra" and a few others i'm not remembering.

    Quote Originally Posted by Laraul View Post
    Have any of you played FFXI as thief, and tried to Trick Attack off someone whom moves at the wrong time? I can't see battle formations working. People would never know where they are in relation to others.
    That was true in an exp party but not in a linkshell event, people would pay attention to where they were at least in my experience. Having a Thief around with those options was really handy as he could put more hate on the tank etc. The idea of "tricking" the monster to give your tank more hate would be a nice option to have. A few of the systems that are being bounced around could work quite well, hope there is something in SE's back pocket regarding this matter.
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