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  1. #1
    Player

    Join Date
    Oct 2011
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    9
    Sorry if i didn't made my idea clear, but i completely agree with you when you say that the battle shouldn't be static. As Ragento said, i also think that would be great if some kind of incapacitation mechanic was implemented for boss fights.
    Anyway, as i was having a really hard time trying to describe my idea for this system, i made a scheme ! There's only one problem the file is corrupted ( i'll try uploading it again tomorrow )
    (0)
    Last edited by KurtzStrife; 01-23-2013 at 02:40 PM.

  2. #2
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Can't I just spam thunder -> thundara all day?
    (0)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  3. #3
    Player
    Naraku_Diabolos's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,269
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    FYI, all the jobs/classes from 1.0 will be reworked for ARR. They will play much differently than what they did in 1.0. MNK isn't going to be an elemental enhancement buff like it was for 1.0, it will have a different approach. Plus the spells like the Thunder line for BLM will be different, and there will possibly be new spells and the older ones will be revamped.
    (0)

  4. #4
    Player
    Ragento's Avatar
    Join Date
    May 2012
    Posts
    74
    Character
    Ragento Guarra
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    i have an idea, kinda putting this out there without putting a whole lot of thought into it.

    have a system where an attack by one player causes a weakness on the mob depending on the position

    example: lets say they add musketeer, the musketeer shoots the mob with a skill on the right side of the mob, well now there is a exit wound on the left side of the mob that gives a melee an increases dmg for a few seconds on the left, so you can almost link weopon skills together in a skill chain sort of way but with a unique positioning spin on it.
    (0)

  5. #5
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Voltron formation or bust!
    (0)

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I've put my thoughts on the issue together as well as I could here:
    http://forum.square-enix.com/ffxiv/t...en-Alternative

    Thanks for bringing the subject to attention, Kurtz. This was surprisingly fun to think about.
    (0)

  7. #7
    Player
    Ramesses's Avatar
    Join Date
    Aug 2011
    Location
    Sharlayan
    Posts
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    You know... the one battle formation style that I always wondered about for ages was the "Protection Bubble" shown since the very first FFXIV cutscene at E3 2009.

    It was later shown to be used by Y'shtola in the 2010 Benchmark, used again by our favourite little female WHM Lalafell... and finally at at "full strength?" by Sensei Louisoix also in the closing cutscenes.

    So question is... can we expect to have this ability in 2.0? And if yes, how does this begin to affect battle formations?
    (0)
    "After ten years, finally headed to Sharlayan... absolutely stoked"


  8. #8
    Player

    Join Date
    Oct 2011
    Posts
    9


    Well here is the scheme explaining the idea!

    (Edit)

    Sorry about the quality of the image, but it got resized to jpeg i think. Don't know how to post with a better quality. ( if you save it to your pc, or open it in a new tab, you can read what's wrriten )
    (1)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by KurtzStrife View Post


    Well here is the scheme explaining the idea!

    (Edit)

    Sorry about the quality of the image, but it got resized to jpeg i think. Don't know how to post with a better quality. ( if you save it to your pc, or open it in a new tab, you can read what's wrriten )
    Yep, looks fine in new tab. My favorite part is probably the melee in BATTLE Ex. backing up to give an increased tp restore rate. It gives that slightly turn-based feel of 'take a breather for a moment' before getting back full into the fight.

    Still need some coding change for mobs not to simply walk through the teammates in the CONCEPT example, a change late in coming as far as I can see.

    Great stuff.
    (0)

  10. #10
    Player
    Blackpearlguy's Avatar
    Join Date
    Nov 2012
    Posts
    87
    Character
    Ark Elladan
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by KurtzStrife View Post


    Well here is the scheme explaining the idea!

    (Edit)

    Sorry about the quality of the image, but it got resized to jpeg i think. Don't know how to post with a better quality. ( if you save it to your pc, or open it in a new tab, you can read what's wrriten )
    Awesome concept definitely in my top 5 things i'd like SE to add to XIV.
    (0)

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