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Thread: Shiva model!

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  1. #1
    Player
    Imoen's Avatar
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    Imoen Orunitia
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    Quote Originally Posted by Hulan View Post
    This was funny, until I started crying. Yeah.... Truth be told though, I only recently started working with SVG, Illustrator, and other vector technologies recently and only for my own entertainment but I'm familiar with this type of idiocy.


    On topic (and I can't believe that this is on topic), I don't mean this as a self-endoursement or bragging or anything of the type. However, I think the reason some people, including myself are getting so exhasperated over this particular incidence is that while it is perfectly alright not to know what ZBrush is (and that is exactly why I explained), it was the veritable mountain of complaints after it was explained to them by several people familiar with the process why they shouldn't be worried.

    It's hard to prove credentials on the internent, but I think we did a pretty servicable job between the four of us of explaining the problem. The fact that people continued to just keep bringing up the same issues over and over after that was extremely frustrating.

    Pretty much this, that and people labeling us as "blind fanboys" or defending "SE" or "attacking their opinions" was more irritating. Especially as a person just trying show people what normal maps are and what they do visually, due to the quote on the original blog. "(This is normal map sculpt data created using ZBrush for those of you keeping track)"

    So I wanted to contribute to anyone not knowing what this meant in a visual way. (Not to brag, not to be condescending just to inform that was my goal.).

    Re-linking again for anyone interested...


    https://dl.dropbox.com/u/18215724/normal_example.jpg

    I do mechanical modeling so I don't have extensive knowledge of zbrush -- but I do use it. I use normal mapping all the time and often "color" my more complex models for a few reasons.

    -visually separate material types (Wood, metals, glass etc... )

    -to help mentally separate and simplify more complex models. (400 objects in a scene can start to make you dizzy and get lost)

    -It makes me excited to see colors starting to get put on, even if they are not accurate it starts to make me feel like my model is coming to "Life"

    (I'm not here to debate colors or to justify what was shown on the blog. I'm only here to give you insight into what I do and I see some of my peers do as well. It doesn't really matter if it is the case here or not, you can take it or leave it.)

    Related to the actual model its self, I also don't care for the facial proportions all too much, and am curious to see how the hair will be handled.
    (3)

  2. #2
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Quote Originally Posted by Imoen View Post
    Pretty much this, that and people labeling us as "blind fanboys" or defending "SE" or "attacking their opinions" was more irritating. Especially as a person just trying show people what normal maps are and what they do visually, due to the quote on the original blog. "(This is normal map sculpt data created using ZBrush for those of you keeping track)"

    So I wanted to contribute to anyone not knowing what this meant in a visual way. (Not to brag, not to be condescending just to inform that was my goal.).

    Re-linking again for anyone interested...


    https://dl.dropbox.com/u/18215724/normal_example.jpg

    I do mechanical modeling so I don't have extensive knowledge of zbrush -- but I do use it. I use normal mapping all the time and often "color" my more complex models for a few reasons.

    -visually separate material types (Wood, metals, glass etc... )

    -to help mentally separate and simplify more complex models. (400 objects in a scene can start to make you dizzy and get lost)

    -It makes me excited to see colors starting to get put on, even if they are not accurate it starts to make me feel like my model is coming to "Life"

    (I'm not here to debate colors or to justify what was shown on the blog. I'm only here to give you insight into what I do and I see some of my peers do as well. It doesn't really matter if it is the case here or not, you can take it or leave it.)

    Related to the actual model its self, I also don't care for the facial proportions all too much, and am curious to see how the hair will be handled.
    To be fair others -were- attacking them. Though I appreciate the background on the coloring. I've only done models so simple I didn't need colors to work with - so if they had colors they were DONE or pretty much done lol.

    Really was only obvious once explained - but people felt like insulting others besides that point. "So obvious cant believe it needs to be said", yes so lets go talk about a subject you know little about and I'll tell you how stupid you are being in comparison to what I know (figurative you, not you you :P).

    That I read, you never did this, so like I said, definitely appreciated the kind tips - but the flip side is far from lily white and I dont think that helped the discussion lol.
    (3)
    Last edited by Shougun; 01-24-2013 at 02:54 AM.

  3. #3
    Player
    Inaaca's Avatar
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    Inaca Selenaca
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    Quote Originally Posted by Shougun View Post
    To be fair others -were- attacking them. Though I appreciate the background on the coloring. I've only done models so simple I didn't need colors to work with - so if they had colors they were DONE or pretty much done lol.

    Really was only obvious once explained - but people felt like insulting others besides that point. "So obvious cant believe it needs to be said", yes so lets go talk about a subject you know little about and I'll tell you how stupid you are being in comparison to what I know (figurative you, not you you :P).

    That I read, you never did this, so like I said, definitely appreciated the kind tips - but the flip side is far from lily white and I dont think that helped the discussion lol.
    Really though, to be fair, Ferne preceeded the set of images with
    (The following images are works-in-progress, and do not fully represent what will appear in-game)
    and concluded them with
    (This is normal map sculpt data created using ZBrush for those of you keeping track)
    in addition to providing a comparison to the concept art they're aiming for, yet people still chose to treat it as if it represented the final product.

    I mean I know virtually nothing about Zbrush, but even I could reasonably gather that it was being sculpted and wasn't finished yet. Ferne didn't put disclaimers there for nothing.
    (0)

  4. #4
    Player
    Shougun's Avatar
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    Quote Originally Posted by Inaaca View Post
    Really though, to be fair, Ferne preceeded the set of images with

    and concluded them with

    in addition to providing a comparison to the concept art they're aiming for, yet people still chose to treat it as if it represented the final product.

    I mean I know virtually nothing about Zbrush, but even I could reasonably gather that it was being sculpted and wasn't finished yet. Ferne didn't put disclaimers there for nothing.
    That "this is a WIP" was added after Ferne responded to everyone.

    And even then there is no logical reasoning why someone would -expect- those colors to be there and not be the real ones unless they were told it was so the modelers eyes dont burst - which was something I always wondered anyways (how do they look at a big gray block for so long and not cry) lol.

    "It doesn't look like the concept art"

    Isn't sufficient reason to think those are not the real colors

    "It doesn't look like X"

    Isn't sufficient reason to think those are not the real colors

    "Its in alpha"

    Isn't sufficient reason to think those are not the real colors

    Literally - its not obvious.

    People with experience in that realm may know whats going on (and a few politely described it, thank you to those people ), and then there are people who like to assume their opinions are facts "obvious because I feel so".
    (3)
    Last edited by Shougun; 01-24-2013 at 05:29 AM.

  5. #5
    Player
    Gramul's Avatar
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    Eisen Gramul
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    Quote Originally Posted by Shougun View Post
    (how do they look at a big gray block for so long and not cry)
    (6)

  6. #6
    Player
    Shougun's Avatar
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    Quote Originally Posted by Inaaca View Post
    Ah, hm..well fair enough. I didn't realize the post had been edited, heh.

    Water under the bridge

    I hope to see a blog post about Free Company and Housing XD - there was talk of windmills and such being place able and giving bonuses to the free company players.. Concept art of a Free Company territory *drools*

    Or perhaps other little things that can be placed in zone, gardens..? Yoshida said he cracked some whips on that issue "gardens or whip" "but.. but.." "GARDENS OR WHIP".
    Quote Originally Posted by Gramul View Post

    Right.. I've only made silly polygon things (not clay stuff), but of the videos I've seen on youtube my lord.. hours of gray..

    +1 for eyes, mentally +2 for making fun of the many hilarious faces of Shepard...
    (0)
    Last edited by Shougun; 01-24-2013 at 05:44 AM.

  7. #7
    Player
    Bowen's Avatar
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    Luca Abbot
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    Quote Originally Posted by Gramul View Post
    Look; look with your special eyes.
    (0)
    Quote Originally Posted by Fernehalwes View Post
    Thal's Balls! These forums are hot enough to melt an ice goddess.

  8. #8
    Player
    Rowyne's Avatar
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    Quote Originally Posted by Shougun View Post
    That "this is a WIP" was added after Ferne responded to everyone.
    Exactly. You can see the original posts at three main FFXIV community sites. There was no mention that it was a work in progress. It was later added for clarification.

    -FFXIVCore
    -ZAM
    -Gamer Escape

  9. #9
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    Zaiyah's Avatar
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    Zaiyah Jadore
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    Quote Originally Posted by Rowyne View Post
    Exactly. You can see the original posts at three main FFXIV community sites. There was no mention that it was a work in progress. It was later added for clarification.

    -FFXIVCore
    -ZAM
    -Gamer Escape
    Actually I think they were referring to the post on the developers blog which does clearly state that before and after the model pics where most people who don't stalk the forums would see it first.
    (0)

  10. #10
    Player
    Imoen's Avatar
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    Imoen Orunitia
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    Quote Originally Posted by Zaiyah View Post
    Actually I think they were referring to the post on the developers blog which does clearly state that before and after the model pics where most people who don't stalk the forums would see it first.
    It was stated after the images, but you have to understand the lingo/process to understand where it was in the pipeline. The top section was added shortly after Fern posted in this thread. This is in the past.
    (3)

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