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  1. #1
    Player
    EinSoFZ's Avatar
    Join Date
    Sep 2012
    Posts
    328
    Character
    Einsof Zeb
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Wolfie View Post
    Counter proposal: have monsters that actually require you to position properly and move around, change targets, and do other things that require player movement; instead of monsters that just sit there and auto-attack you and occasionally do an AOE attack.
    Or this. I hate to bring up FFXI, but it had a pretty good system as far as party positioning. Thief positioning and being able to SATA off another player was very dynamic (though some would probably say it got old). More elements that require clever and accurate use of position would be sweet.

    Formations like that one's in OP would only be beneficial isncertain circumstances and battles in XIV are so fast that I question how useful they'd be or how practical since you wouldn't want to walk up to Garuda and try to get people aligned just so for 5%.
    (7)
    Last edited by EinSoFZ; 01-23-2013 at 04:43 AM.

  2. #2
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by EinSoFZ View Post
    Or this. I hate to bring up FFXI, but it had a pretty good system as far as party positioning. Thief positioning and being able to SATA off another player was very dynamic (though some would probably say it got old). More elements that require clever and accurate use of position would be sweet.

    Formations like that one's in OP would only be beneficial isncertain circumstances and battles in XIV are so fast that I question how useful they'd be or how practical since you wouldn't want to walk up to Garuda and try to get people aligned just so for 5%.
    I mean, I understand and like what the OP is trying to achieve: non-static fights and class variety in parties.

    I just think a different approach is needed.

    Fights that naturally require repositioning and moving around is better than offering some stat boosts for arranging yourself.

    And duplicating certain required buffs/debuffs on different classes, and balancing damage output/intake is also better than giving bonuses for having diversity. The former promotes diversity by allowing for a "bring the player, not the class" mentality. The latter forces class diversity by penalizing those who don't diversify, and you just know someone's going to parse out the data and come up with the ideal class composition.
    (3)