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  1. #1
    Player
    razz's Avatar
    Join Date
    Jul 2011
    Posts
    147
    Character
    Razzana Kustodi
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Am i the only one around here who thinks, that content in 1.x was already very hard (for a casual player)?
    I think the problem is not that i am playing casually, it's more like nearly all of my LS mates where casuals. We only did runs, when there were 8 players online and it was very hard to get the same 8 players 2 days in a row. All challenges took us very long to win (Dzemael, Ifrit Hard, King Moogle Mog, Aurum Vale).
    Some things (like Garuda hard, Raven normal) i could only finish with getting a spot in an experienced or japanese party. Maybe you will think, that im a losy player. But i usually played tank or bard and it really was a matter of party experience and concentration (and of course server lag).

    But the most important thing is fun. Winning a hard challenge is fun. But often "hardcore" players fight only in static parties because they don't want to lose a fight due to casual players. And if you eventually get a spot in an experienced static, they just do the stuff, they still need and you have to accept it. Or else they get someone else for you...
    It's not always like this, most players are very helpful. But the helpful ones are most likely casuals...

    PS: Casual in my view is about 5-20 hours playtime a week.
    (2)

  2. #2
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by razz View Post
    Am i the only one around here who thinks, that content in 1.x was already very hard (for a casual player)?
    I think the problem is not that i am playing casually, it's more like nearly all of my LS mates where casuals. We only did runs, when there were 8 players online and it was very hard to get the same 8 players 2 days in a row. All challenges took us very long to win (Dzemael, Ifrit Hard, King Moogle Mog, Aurum Vale).
    Some things (like Garuda hard, Raven normal) i could only finish with getting a spot in an experienced or japanese party. Maybe you will think, that im a losy player. But i usually played tank or bard and it really was a matter of party experience and concentration (and of course server lag).

    But the most important thing is fun. Winning a hard challenge is fun. But often "hardcore" players fight only in static parties because they don't want to lose a fight due to casual players. And if you eventually get a spot in an experienced static, they just do the stuff, they still need and you have to accept it. Or else they get someone else for you...
    It's not always like this, most players are very helpful. But the helpful ones are most likely casuals...

    PS: Casual in my view is about 5-20 hours playtime a week.
    Most of the fight was not hard it was time base and that what made it hard and also the dam 15MIN wait time on everything. Everyone had to be top of there game to do the dungeon to get the item for relic or even get 5 chest run if one person d/c or fail it could cost the win for everyone.

    I think that the issue with 1.0 time base and lag overall it was easy once everyone knew what to do but getting the same people everyday like you said was hard enough top of the lag,time base and such.
    (0)
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