casual = dumbing it down ...........oops

casual = dumbing it down ...........oops
Bring back the good ol times
EVGA 660 TI SC
AMD hexacore 3.5 ghz
Patriot 16 GB RAM
Gigabyte 890 fx
Segate Barracuda HDD
Ok let me create XI for you-
- Remove the quest markers in XIV so you aimlessly run around praying you talk to the right NPC that has an extremely vague description in fine print, somewhere in dialogue that you can't reread, forcing you to use the wiki cheat sheet to find him.
- Remove any form of decent EXP aside from spending hours grinding on 1 mob at a time.
- Create the "hardest" NM's with only one justifiable means of killing them, and that is to get a PLD to hold them for 20 hours while SMN's sacrifice their pets on it til it dies, while everyone /sits and watches.
- Pop 3 NM's worth killing, every week, only once, per server.
XI in a nutshell. That game, although was fun in its day is pretty much dead, this is a new gen MMO and we don't want to go backwards.
I'm getting reasonably old now, and I don't have the time or patience to get a phone call at 4 in the morning from the linkshell nagging me to get out of bed to kill an NM in a game.

so dont wake up at 4 in the morning. a casual game gives nothing to strive for.
Bring back the good ol times
EVGA 660 TI SC
AMD hexacore 3.5 ghz
Patriot 16 GB RAM
Gigabyte 890 fx
Segate Barracuda HDD


The only thing I want XIV to resemble XI is the experience of growing your character. The miles stones that you experienced when you reached a certain point. In todays accelerated rate of 1-max there isn't time for memberable moments. Like I said earlier it took me about 6 months to basically level 7 classes from start to finish after patch 1.18. I know people who would do 1-50 in a couple days.Ok let me create XI for you-
- Remove the quest markers in XIV so you aimlessly run around praying you talk to the right NPC that has an extremely vague description in fine print, somewhere in dialogue that you can't reread, forcing you to use the wiki cheat sheet to find him.
- Remove any form of decent EXP aside from spending hours grinding on 1 mob at a time.
- Create the "hardest" NM's with only one justifiable means of killing them, and that is to get a PLD to hold them for 20 hours while SMN's sacrifice their pets on it til it dies, while everyone /sits and watches.
- Pop 3 NM's worth killing, every week, only once, per server.
XI in a nutshell. That game, although was fun in its day is pretty much dead, this is a new gen MMO and we don't want to go backwards.
I'm getting reasonably old now, and I don't have the time or patience to get a phone call at 4 in the morning from the linkshell nagging me to get out of bed to kill an NM in a game.
Now that was ver 1.x, I hope in 2.0 leveling speed is greatly reduced, so you are able to experience the content as you level. So as you are beginingg to crest lv 29 and lv 30 is well within your sights, so is that level 30 dungeon. I don't want to 1-50 to be a blur and only after hitting max to go back and experience all the content that I skipped over. (GW2)
I wouldn't mind some world NMs that spawn infrequently that drop awesome loot, it just means that I probably won't get gear from it. Guess what I never got gear from many of the 21-24 hour spawn HNMs in XI. I never got a relic weapon, I never got my RDM af2 hat. But I didn't enjoy my time playing any less.
you're getting older, your time is more restricted. That doesn't mean the game should be put on easy mode, it just means you have to take a different path and compromise with what you achieve in game vs time spent.
Now saying that, I would like to see powerful rewards for long term, low impact game play. For those people who aren't able to do those crazy (i never did that btw) 4am LS wake up calls to fight a NM. Something that Jack or Jill can work on and get a similar reward but based on time spent working toward a goal.
Make HNM forced spawned or instance type figths by obtaining key items that are farmed or purchased from grand companies or class guilds. So instead of camping you fight when you want to and are ready but still make it a goal you have to work for.
Just change the time sinks XI had from passive (camping) to active gameplay.
Bored once again after trying the latest boring MMO while this game is down and it came to me what FFXIV is missing that makes it just the same as every other boring MMO I have deleted off my hard drive the last few months that FFXI had....distinction between mobs. Over 7 years playing XI I never once saw anyone refer to anything as a "trash mob" yet every other MMO I have tried XIV included are full of them. Leveling to me should be an adventure in itself. The idea of you aren't playing a game until you hit endgame is what is killing this genre to me. Killing a chigoe should not feel exactly the same as killing an adamantoise!!!! XI had this aspect in the spades, if different kinds of mobs were the same level it really did take a different approach to fighting them, it never felt like a toss of a coin to win or loose. This is the 1 area I hope that SE will rectify but I too have lost even more hope for this since alpha. XIV appears to be turning into just another pander to the "casual" player game. I believe I am a casual gamer, I will not sell my soul for a pretty set of pixels or imaginary gear, yet the only casual players that seem to count are the ones that do not want to play before endgame? Someone please explain this to me because I clearly can not connect this particular set of logic dots.
I agree 100%.Bored once again after trying the latest boring MMO while this game is down and it came to me what FFXIV is missing that makes it just the same as every other boring MMO I have deleted off my hard drive the last few months that FFXI had....distinction between mobs. Over 7 years playing XI I never once saw anyone refer to anything as a "trash mob" yet every other MMO I have tried XIV included are full of them. Leveling to me should be an adventure in itself. The idea of you aren't playing a game until you hit endgame is what is killing this genre to me. Killing a chigoe should not feel exactly the same as killing an adamantoise!!!! XI had this aspect in the spades, if different kinds of mobs were the same level it really did take a different approach to fighting them, it never felt like a toss of a coin to win or loose. This is the 1 area I hope that SE will rectify but I too have lost even more hope for this since alpha. XIV appears to be turning into just another pander to the "casual" player game. I believe I am a casual gamer, I will not sell my soul for a pretty set of pixels or imaginary gear, yet the only casual players that seem to count are the ones that do not want to play before endgame? Someone please explain this to me because I clearly can not connect this particular set of logic dots.
*edit*
Deleted my long boring post that has been said in the many "turn XIV into XI" threads.. So I will sum it up
XIV is currently only at level 50.
Level 50 in XI was a joke at best..
Maybe a littttttle bit less content then XI in 1.0 but compare "relic" weapons to "AF" weapons.. They involved being the appropriate level, killing 1 NM and calling it a day. Even in a standard EXP party you could be at level 50 in a week if you wanted to.. According to the new time frames that Yoshi has stated, it would take about the same to do that in 2.0..
XI "dungeon" zones for coffer keys were about as challenging as running through Natalan.
XI's hardest mobs at 50 cap in that time weren't worth mentioning. Can you even remember any of their names?
Getting to level 50 involved progressing through about 4-5 mob camps, grinding on mobs - XIV levelling seems to have a heavy weight on getting quests done, completing instanced dungeons with party members and defeating quests/instanced fights that (at the appropriate level) are challenging (for AF / job abilities).
If you ask me, XIV seems a lot more rewarding with time spent then XI ever did. Not to mention you *can* solo level your character without it taking a ridiculous eternity.
Last edited by Altena; 01-23-2013 at 01:38 PM.
just click the like button if you agree with something schism.
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