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  1. #1
    Player
    Lady's Avatar
    Join Date
    Apr 2011
    Posts
    506
    Character
    Lady Purrsalot
    World
    Malboro
    Main Class
    Weaver Lv 50

    Branching the Jobs

    Don't know if this was already covered, but searched for it and didn't see it.

    This possibly might make it too WoW-esc, but what about branching the jobs.

    Like Whm can either go to a healing style, and get bonuses to healing or a debuffing branch where they would be more rdm-esc

    Or Blm could be a nuker, or a battlemage branch (maybe even drk style)

    Warrior can go dps or def

    etc.

    And I mean they would actually have some sort of a talent tree to get bonuses towards going these routs(yes I know its very WoW sounding) Not sure if I like this idea myself, but thought it was interesting enough to post.

    Your thoughts?
    (2)
    Last edited by Lady; 01-22-2013 at 02:47 AM. Reason: moar info

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    I believe Yoshida wants each job to be particular to the style its title emanates, if someone could find the quote I'd be grateful cause I have no idea where to look lol - some old post I believe.

    Really a can of worms here (so many opinions of how jobs should be) but I'd personally like to see a tactics system with jobs, get warrior and white mage to level 30 and then unlock a level 1 Paladin. I'm really not a fan of the limited thematic fittings of each job (since each job can only have 5 spells added till level increase, that and the connection of weapons and previous job abilities that you want to include / exclude which creates a spider web network to manage).

    I think branching in that manor is good, but branching in the manor that each job can "branch" itself I think is not good because each job has a theme (white mages are healers, black mages are the magic damage dealers, ect ect. .)

    The original system by Tanaka would probably be like what you where describing but Yoshida restricted the classes/jobs and made them more iconic and less flexible.

    (Its not that I don't like variation in play styles, its just that I believe the job is the variation in play style - but that's just my opinion, if you could get it to work this way then hey w.e it works lol :P)
    (3)
    Last edited by Shougun; 01-22-2013 at 02:40 AM.

  3. #3
    Player
    reefo's Avatar
    Join Date
    Jun 2012
    Posts
    69
    Character
    Reefo Greenleaf
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I don't think it's necessary because jobs have a job to do already and you can switch your job whenever you want too. If you want to heal, pick a whm. If you want to dot, pick an arcanist. If you want to melee DD, then pick a melee DD. Just doesn't seem very intuitive to make a game where you can switch your class and be anything, and then have sub sections of each class. Why not just bring out a whole new class to fill that archetype?
    (0)

  4. #4
    Player HiirNoivl's Avatar
    Join Date
    Mar 2011
    Posts
    3,642
    Character
    Hiir Noivl
    World
    Mateus
    Main Class
    Marauder Lv 50
    I feel that specialty jobs like Drk should be independent of all other jobs.
    (0)

  5. #5
    Player

    Join Date
    Nov 2012
    Posts
    21
    I hope they will separate more the jobs from their disciplines... I want Conjurer will have Stone 3 for exemple and whm can't, but you'll still be able to switch one to another, but better seperation. After WHM poped nobody ever used Conjurer.
    With more specific gear for each.

    For now jobs are only the same class with 5skills+, and some often useless skills blocked.
    (1)

  6. #6
    Player
    Wilan's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    394
    Character
    Wilan Serulia
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Hey look, it's this thread again
    (1)

  7. #7
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Truth to be told, Lady, Jobs are already the branching of Classes. Gotta keep in mind that in the future there will be more than one job per class, and then it will look more like they are what they really are
    (4)

  8. #8
    Player
    Lady's Avatar
    Join Date
    Apr 2011
    Posts
    506
    Character
    Lady Purrsalot
    World
    Malboro
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Wilan View Post
    Hey look, it's this thread again
    Can I get a link to the other threads about this? Couldn't find anything like this when I searched. Thanks ^_^
    (2)

  9. #9
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    I think a class should be versatile enough, so you can stick with it, and not having to constantly switch to do something else. Warrior wouldn't be so fun if you could only pick DD, OR tank. You'd be almost like a paper cannon like drg OR just tanking...with your axe.
    They might as well just add Red Mage instead ^^ and any other jobs, for specific purposes, and variations. I feel that the jobs themselves are like a *Branch* while CONJ is maybe more versatile, WHM is more specific in healing, and protection. BLM is purely M-Atk.
    By not using Jobs, you can be very versatile and specific anyways, mix and match class skills more, and build whatever you like.
    So you can build your DD warrior, or tank warrior as it is already, but not being restricted by a skill tree, having to reset points, if you wanna change it.
    (1)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    No, we have Jobs, each one with its own role. A BLM should always be a Nuker, and PLD should always be a Tank...
    (0)

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