CoolYes, that's pretty much it. He's poking fun at derplander, like saying "oh look who came back from his little stroll in the past/echo".
I get this feeling that they just met Derplander, as the elezen only refers to him as "midlander" instead of by name, but they know enough about the echo to know that he has it, and that he was drawn into one while sitting at their table...i forgot to mention but i want Ferny to answer this if possible...
WHERE ON EARTH IS URIANGER!!!
I'm sure we'll find out what became of him, or where he was during the Calamity. His role is too important to just be swept under the rug like the nation storylines. Let's ask Ferny some impossible questions instead!
Meow
Player
I second this as well... Ferny should help us solve the mystery of Urianger
"After ten years, finally headed to Sharlayan... absolutely stoked"
Yeah I'm sure "Where is Urianger?" during the final few hours we spend in 1572 Sixth Astral is the ultimate question. It's storyline based so I doubt we'll get even a hint, but the reason he's nowhere to be seen is probably only known between him and Louisoix. I'd welcome a hint though, maybe something cryptic we'd have to decipher.
Check out my Lore posts:An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn
http://www.youtube.com/watch?v=0EU_ohEO79k
The very first trailer shows different footage to what made the final cut.
bits i noticed:
Derplander isn't scooped by a juggernaut because the dragon turns around and finishes it off.
The juggernauts are shooting non-stop at dragons in the air.
Derplander approaches Silver Tear Lake along with the Elezen chick and the Roegadyn with a Greatsword equipped.
There's a bit more of the aether beam that shot up to the sky and apparently it was going to explode in a big ball of light.
And ofcourse the verse that's shown through the trailer:
"On a Forgotten page of eternity
there lies a land embraced by Mighty gods
Her name....Eorzea
as fates cross, swords will clash
under the eldritch veil of a crimson shadow
Heroes of the realm, take up your blades
to answer the call of Destiny
you must join hands...once again"
red for the bits that caught my attention:
1) Is it talking about Allagan wisdom?
2)It talks about the very first Astral Era like that's the current situation you gonna face but that's not the case as we know.
3)Already mentioning a possible war?
4) A shadow that can only be cast by Dalamud...but this early?
5) Destiny is used instead of the Crystal and what destiny was there for us in the original plan?
6) I understand this is a reference to FFXI but it could mean something else too, we don't know how old our characters are and we could have participated in another big battle before.
Thoughts?![]()
Before I even start, am I the only one that's been writing in a quick reply window and half-mindedly hit the "+ Reply to Thread" button, only to lose PAGES of shit you've just written!?
(ノ°Д°)ノ︵┻━┻
TAKE TWO. Now, a lot of that seems to be just the jargon you use when promoting a fantasy game. But I'll play along...
Eorzea seems like it has a ton of things that are unstuck in time - prophecies, echo-jumpers, one of their gods ... Sharlayans. Even the future is chronicled history. However, most of the current day events, even the ones told prophetically, leave the outcome extremely ambiguous. It looks to me like the events of the past have inevitably led to this present, as if they've found a way to band-aid most of their problems up until this point when we have to deal with them once and for all (Bahamut, anyone?) - and the final future has already been decided and foretold in prophecy. However, the how and who and what of everything that happens in between is on the "forgotten pages" of eternity, and we'll have to fight the battles ourselves.
The Twelve really do seem to be home to just Eorzea, however. Who knows where all this is going - the only thing I can say for certain is that mythology has them playing favorites with areas that turned out to be of pretty critical importance (Mor Dhona) and creating great mythological beasts that it turns out really do exist (Midgardsormr, the Sea Serpent, etc.) and yet don't seem to be primals (they don't give pretentious monologues or start cults). Who or what they are is up for grabs, but there's something up for sure.
Eldritch/Crimson could very well be Dalamud, as eldritch means "unearthly." One possibility is that the Fall of Dalamud was part of an original story that was dismantled and rebuilt to suit the purposes of relaunching the game. Another is that we're just seeing it in hindsight 20/20. Eldritch could refer to the Void, to some other aetherial realm, anything - and crimson is... well, everything. It's blood, it's great fires, it's the skies when they send ominous warnings.
As for the call of "Destiny," at first, the conspiracy nut in me wants to start microanalyzing Dissidia looking for clues, because XIV and Dissidia use a TON of the same buzz-words (Call of Destiny v. Destiny Odyssey // Stray Seeds Quicken v. Seeds of Hope // Shapeless Melody v. Melodies of Life), but in the same span of time, Destiny Odyssey would become both a storyline in Dissidia and a quest in FFXI - so maybe they were just playing homage games or being (sorry) SUPER not creative over at SE for a little bit.
Again, I can't stress enough that this seems like obligatory use of fantasy jargon. I'm really not sure the Lore department and the Marketing department communicate a hell of a lot of deep content - and I'm almost positive that they didn't in the bad inter-team management in the Pre-Yoshida days.
Last edited by Anonymoose; 01-22-2013 at 08:43 PM.
"I shall refrain from making any further wild claims until such time as I have evidence."
– Y'shtola
One thing comes to mind. While it doesn't apply entirely in this case, there is something else underlying it that is still relevant.
The Alpha and Beta NDAs always articulated that the experiences of the pre-retail version of the game were not to be discussed or disseminated. In the Alpha versions, that was "never ever".
Why? Because content was still in development and the developers wanted the freedom to change things without the public going O-MY-GAWD every time something was altered, which happens a lot especially during those alpha phases.
This video pre-dates version 1.0 Alpha by... a lot! Stuff was gonna change. Inevitably.![]()
Ok I might be stating the bloody obvious, but I can't find reference to it anywhere.
Levequests are memories that are distilled into leve plates via some process that causes them to reverberate with an Aetheryte which in turn forces us to Echo and experience them. This is what happened in the intro movie, right? I never really understood before that that was what we did each time we accepted/initiated a levequest.
Has the process of getting these memories into the leve plates been explained anywhere in-game?
Or did I just fail in understanding what's going on?
There is a misunderstanding. A leve is actually a permission to execute an official job such as hunting or such things, the leveplate is made of crystal and resonates with the aetheryte and 'registers' your presence there, so that it can be noticed you're on the job.Ok I might be stating the bloody obvious, but I can't find reference to it anywhere.
Levequests are memories that are distilled into leve plates via some process that causes them to reverberate with an Aetheryte which in turn forces us to Echo and experience them. This is what happened in the intro movie, right? I never really understood before that that was what we did each time we accepted/initiated a levequest.
Has the process of getting these memories into the leve plates been explained anywhere in-game?
Or did I just fail in understanding what's going on?
This was... Actually explained in the official XIV site somewhere!
The whole Midlander story confuses me now for reasons I cannot say (NDA).![]()
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