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  1. #141
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I agree 100% instanced content is horrible in a game like this. I loved the way XI's world feels absolutely massive because the dungeons are part of the world and not just some game-y levels you warp to.
    (2)

  2. #142
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Seif View Post
    I agree 100% instanced content is horrible in a game like this. I loved the way XI's world feels absolutely massive because the dungeons are part of the world and not just some game-y levels you warp to.
    i hope it's not a area you warp too that be lame, FFXI had such a rich history everything in the game had a point and a meaning for it. everything link together from mobs-->items--> to everything even to unlock the WS you had to kill NM that you pop to get it even AF was fun.

    If FFXIV have the type of mission/quest FFXI had i would enjoy it a lot if it just walk around and way to casual then it be lame.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  3. #143
    Player

    Join Date
    Mar 2011
    Posts
    102
    I personally would like to see some maybe zelda style puzzles to break up the constant mob killing. It would be intresting to see how a 8 man team (or whatever the max party is now) handles logic puzzles that they have to work together or even split up into smaller groups to solve.
    (1)

  4. #144
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by RemnantWolf View Post
    I personally would like to see some maybe zelda style puzzles to break up the constant mob killing. It would be intresting to see how a 8 man team (or whatever the max party is now) handles logic puzzles that they have to work together or even split up into smaller groups to solve.
    There's also things like the Karazhan chess event. Would like to see FFXIV's take on that one.
    (1)

  5. #145
    Runic Lamps please!!!!
    (1)

  6. #146
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Tomb Raider-esque dungeons please! Oh wait, we can't jump because this game is a P.O.S.

    In that case: puzzle solving that involves mages casting spells on certain objects or dispelling magical barriers... and basically anything else that isn't just killing 32984252 trash mobs to get to the main event.
    (4)

  7. #147
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    676
    Quote Originally Posted by gifthorse View Post
    Tomb Raider-esque dungeons please! Oh wait, we can't jump because this game is a P.O.S.

    In that case: puzzle solving that involves mages casting spells on certain objects or dispelling magical barriers... and basically anything else that isn't just killing 32984252 trash mobs to get to the main event.
    You should try DC Universe you just perfectly described an instance in that game, jumping, scaling walls and buildings, dispelling, ect. Personally i want a challenge and awesome story lines, i could care less if i have to jump up a pile of dirt to get to a boss, or if a fork in the road with Latin words saying go right in a riddle exist. Don't get me wrong though, if SE did implemented mazes and puzzles i would not kick and scream i would enjoy it, I'm just saying jump for that function is not at the top of my personal list of content additions.

    Just something to think about, FFXI had a lot of mazes... and basic puzzles. Last but not least even with the implementation of puzzles and mazes they would be learned in a mater of a week and would no longer be puzzles and mazes.. just time sinks.
    (0)

  8. #148
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Bayohne View Post
    Without giving too much away... Let's just say... I hope everyone can read and speak fluent Latin!

    (Just kiddin')
    hmmm, chocobos are supposedly going to be used differently in this game, something to do with latin/rome... chariot races?
    (2)

  9. #149
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Dreadnought View Post
    hmmm, chocobos are supposedly going to be used differently in this game, something to do with latin/rome... chariot races?
    Wow... you almost made sense there.
    (2)

  10. #150
    Player

    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    150
    Quote Originally Posted by Bayohne View Post
    Without giving too much away... Let's just say... I hope everyone can read and speak fluent Latin!

    (Just kiddin')
    I can..
    (0)

    Oh and it's "kai-neh", not "kain".. and it is feminine.. u.u

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