I agree 100% instanced content is horrible in a game like this. I loved the way XI's world feels absolutely massive because the dungeons are part of the world and not just some game-y levels you warp to.
I agree 100% instanced content is horrible in a game like this. I loved the way XI's world feels absolutely massive because the dungeons are part of the world and not just some game-y levels you warp to.


i hope it's not a area you warp too that be lame, FFXI had such a rich history everything in the game had a point and a meaning for it. everything link together from mobs-->items--> to everything even to unlock the WS you had to kill NM that you pop to get it even AF was fun.
If FFXIV have the type of mission/quest FFXI had i would enjoy it a lot if it just walk around and way to casual then it be lame.
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I personally would like to see some maybe zelda style puzzles to break up the constant mob killing. It would be intresting to see how a 8 man team (or whatever the max party is now) handles logic puzzles that they have to work together or even split up into smaller groups to solve.



There's also things like the Karazhan chess event. Would like to see FFXIV's take on that one.I personally would like to see some maybe zelda style puzzles to break up the constant mob killing. It would be intresting to see how a 8 man team (or whatever the max party is now) handles logic puzzles that they have to work together or even split up into smaller groups to solve.
Runic Lamps please!!!!
Tomb Raider-esque dungeons please! Oh wait, we can't jump because this game is a P.O.S.
In that case: puzzle solving that involves mages casting spells on certain objects or dispelling magical barriers... and basically anything else that isn't just killing 32984252 trash mobs to get to the main event.
You should try DC Universe you just perfectly described an instance in that game, jumping, scaling walls and buildings, dispelling, ect. Personally i want a challenge and awesome story lines, i could care less if i have to jump up a pile of dirt to get to a boss, or if a fork in the road with Latin words saying go right in a riddle exist. Don't get me wrong though, if SE did implemented mazes and puzzles i would not kick and scream i would enjoy it, I'm just saying jump for that function is not at the top of my personal list of content additions.Tomb Raider-esque dungeons please! Oh wait, we can't jump because this game is a P.O.S.
In that case: puzzle solving that involves mages casting spells on certain objects or dispelling magical barriers... and basically anything else that isn't just killing 32984252 trash mobs to get to the main event.
Just something to think about, FFXI had a lot of mazes... and basic puzzles. Last but not least even with the implementation of puzzles and mazes they would be learned in a mater of a week and would no longer be puzzles and mazes.. just time sinks.

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