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  1. #271
    Player
    Molly_Millions's Avatar
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    Mar 2011
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    Uldah
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    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Klefth View Post
    You only agree with people that share your exact same position, though, and disagree with anything else.
    Welcome to the internet. I happen to agree with him 100% though.
    (4)

  2. #272
    Player
    KiriA500's Avatar
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    Aug 2011
    Location
    Ul'dah
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    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Molly_Millions View Post
    Welcome to the internet being a human with an opinion.
    Fixed that for ya!
    (5)

  3. #273
    Player
    Molly_Millions's Avatar
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    Mar 2011
    Location
    Uldah
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    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Indeed, opinions are like assholes.
    (1)

  4. #274
    Player
    Join Date
    Mar 2011
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    4,948
    Quote Originally Posted by Molly_Millions View Post
    Indeed, opinions are like assholes.
    Sadly, it's true. There's a bit of asshole in all of us. >.>
    (2)

  5. #275
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Alhanelem View Post
    Then our views are not as far apart as you might think.

    I don't simply want to see movement locking added and removed from this or that- I want the timing and duration of the lock itself to be assigned based on the moments during the action where being able to change or break the motion would be a physical unlikelyhood- Not simply turn the lock on or off based on the specific action.

    e.g. you wind up your weapon for a special attack. during this breif moment before you actually strike the enemy, you can still move and cancel the attack (or if not cancel, reposition). Once the attack has been delivered, it is reasonable to be able to move before animation comes to a complete stop. In other words, the lock is arbitrarily designed, rather than simply tied directly to the animation. That is OK with me- It is only unacceptable to have all actions freeze you from the first frame of the animation to the last.
    Ah, alright. This, I can agree with. I only disagreed with completely removing it from everything like you suggested at first, but it seems like your opinion has changed a bit after all. It'd be nice if they made things work that way.

    Quote Originally Posted by Firon View Post
    One more time for the love of god. The animation lock people had complaints about was not the one during animations, it was the one that locked you down for 2 secs after you cast a spell or did any action hence why using a buff like Keen flurry vs coincounter could have been fatal.
    Well, that, I agree with as well. It was pretty dumb, and as I also said before, that falls into the stuff that I consider animation locks to be simply pointless and stupid: self buffs or animations such as a simple wave of your hand to cast a spell.

    All I've said I disagree with in this entire thread is the complete removal of animation locks from absolutely everything, which is what was being suggested at first.
    (0)

  6. #276
    Player SkyeWindbinder's Avatar
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    Aug 2012
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    1,256
    Character
    Skye Windbinder
    World
    Masamune
    Main Class
    Conjurer Lv 67
    Quote Originally Posted by Firon View Post
    One more time for the love of god. The animation lock people had complaints about was not the one during animations, it was the one that locked you down for 2 secs after you cast a spell or did any action hence why using a buff like Keen flurry vs coincounter could have been fatal.
    ^^THIS.

    Geez, why is it that certain people insist that those didn't like that battle mechanic must want to remove any and all kinds of animation lock from any and all games? I mean, are they just exaggerating to try to make their own point look good? It's just... stupid. L2READ, for Twelve's sake!
    (0)

  7. #277
    Player
    Klefth's Avatar
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    Apr 2012
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    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Uh... because you did mean just that. All I could read was how evil and pointless animations locking you in place were in any and all situations. Just reread your past posts.
    (0)
    Last edited by Klefth; 01-21-2013 at 02:47 AM.

  8. #278
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Also the other thing people had an complaint about was being locked during during the start of an casting. Like you start casting thunder and could not move until the spell was almost half done casting. No one wants to be moving during steel cyclone or simian thrash, but I see chaos thrust is a ok ws to be able to move with cause it's something a lancer should be able to do,weapon is an extension of your arm and you should be able to move during most attacks.
    (0)

  9. #279
    Player SkyeWindbinder's Avatar
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    Aug 2012
    Posts
    1,256
    Character
    Skye Windbinder
    World
    Masamune
    Main Class
    Conjurer Lv 67
    Quote Originally Posted by Klefth View Post
    Uh... because you did mean just that. All I could read was how evil and pointless animations locking you in place were in any and all situations. Just reread your past posts.
    I did. I don't recall ever saying all animation lock should be removed from all games.

    Please quote where I did. This should be amusing. lol
    (0)

  10. #280
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by SkyeWindbinder View Post
    I did. I don't recall ever saying all animation lock should be removed from all games.

    Please quote where I did. This should be amusing. lol
    ...Have I even been talking about "all games"? You seem to be the one trying to exaggerate what I've said. I did use the usage of it in other games as an example, but I was only referring to my opinion of it's removal in this one game. Now you're just trying hard to make me look bad.

    Quote Originally Posted by Firon View Post
    Also the other thing people had an complaint about was being locked during during the start of an casting. Like you start casting thunder and could not move until the spell was almost half done casting.
    I don't recall this happening to me on my BLM. O_o I could move around as soon as I hit a spell if I wanted. The thing is, it locked me from casting something else right away since the swirling light animation thingy would still go on for a couple of seconds (and that was due to the huge latency on movement), but it didn't lock me from moving. The animation lock happened towards the end, when the casting animation went off (and the pointless one or two seconds you did mention afterwards).
    (0)
    Last edited by Klefth; 01-21-2013 at 02:57 AM.

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