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  1. #41
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Little late to be concerned about this isn't it? I'm ok with a quest based system I do hope exp parties are still viable at a speed equivalent or above solo questing though. (Not that I have much left to level at this point)

    I didn't leave Tera because of the "quest grinding" I left Tera because the monster designs just got way toooo "WEIRD" for me.
    (0)

  2. #42
    Player
    Blackpearlguy's Avatar
    Join Date
    Nov 2012
    Posts
    87
    Character
    Ark Elladan
    World
    Ultros
    Main Class
    Arcanist Lv 50
    I agree with OP, i've had the same experience with Tera and I believe even GW2 is stuck in this mold with there real time events (Think quests/NM fights that spontaneously pop in a zone with enough ppl in them). After you've completed it once, you can spam the same quest or fight over and over again which is fine but you don't feel like you're progressing. I think the key to any quest/event is feeling like your character is progressing through the world, not repetition of the same thing again and again.
    (1)

  3. #43
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    I'm not sure why everyone seems to be picking on Tera. Lord of the Rings Online is notorious for quest grind. It isn't a quest if you are doing it every 20 minutes. As others have pointed out, you need variety with balance.

    FF14 has Leve quests, they have open world mob grinding, though it needs an exper buff. If I did a craft recipe 2 levels above me in FF14 I could pull 2000 exper out of it. It just didn't translate in the combat leveling. They have the variety, they just didn't balance or polish it.
    (0)

  4. #44
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ksenia View Post
    I'm not sure why everyone seems to be picking on Tera.
    It's because it's the recent incarnation of a "failed p2p MMO that went f2p", and many people are testing it atm while waiting for ARR.
    (4)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  5. #45
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by mikoto_qc View Post
    So if i understand. You want more solo quest instead of more solo Leves quest....they are basicly pretty much the same, the difference are one is giving you by NPC who bLa blaing you some stuff before the quest and leves quest are taking on leve counter like a contract with out the bla bla bla. But in the end they both end-up boring if you stick with that over and over.
    Quests are way better then leves. Because your never doing the same thing twice. Its different areas different mobs. Its varations of the same types of tasks, kill X, collect y, find z npc, but its a lot more fun because you never done it before. Leves repeated themselves at the same area same crystal so many times, quest leveling is much more varied.
    (2)

  6. #46
    Player
    Klefth's Avatar
    Join Date
    Apr 2012
    Posts
    617
    Character
    Klefth Reinhart
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Zumi View Post
    Quests are way better then leves. Because your never doing the same thing twice. Its different areas different mobs. Its varations of the same types of tasks, kill X, collect y, find z npc, but its a lot more fun because you never done it before. Leves repeated themselves at the same area same crystal so many times, quest leveling is much more varied.
    Keep telling that to yourself if it helps you sleep at night, lol.

    To me, the two things are pretty much the same and just as repetitive, the difference being leves don't try to hide the fact that you're doing the very same thing over and over again (though it's not like generic quests try very hard either).
    (11)

  7. #47
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by Klefth View Post
    Keep telling that to yourself if it helps you sleep at night, lol.

    To me, the two things are pretty much the same and just as repetitive, the difference being leves don't try to hide the fact that you're doing the very same thing over and over again (though it's not like generic quests try very hard either).
    Have to agree with Klefth here. There is no difference between a Leve telling you to go kill 6 Chigoes and an Imp or a Quest saying these Bombs set my house on fire go kill 7 of them bastards!
    (9)

  8. #48
    Player
    VitoScaletta's Avatar
    Join Date
    Mar 2011
    Posts
    251
    Character
    Zilo Zilla
    World
    Cactuar
    Main Class
    Armorer Lv 50
    The fact ARR has the ability to quest to get to max level scares me, im not judging, beta isnt even out, the notion just scares me though.
    (4)

  9. #49
    Player
    DubstepNinja's Avatar
    Join Date
    Jul 2011
    Location
    I bless the rains down in Eorzea
    Posts
    633
    Character
    Osprey Skyhigh
    World
    Tonberry
    Main Class
    Armorer Lv 81
    Is there an issue with quests in MMOPRG that they are ultimately unfulfilling? Full of random people you only meet once then move on to the next one with no actual effect on the game?

    A better way to do quests is to have repercussions / meaningful effects on the game world.

    Example

    Level 10: You meet a hapless lancer by the name of Derpy McDerppants who cannot even hold his lance properly, spar with him to teach him the correct technique.

    Level 20 Private Derp now knows how to hold a lance but has unwittingly joined the garlean army, show him the might of the Maelstrom by defeating his C.O in battle

    Level 30 Sgt.Derp is now a squad leader in the Maelstrom, he is a promising officer. Help him on his mission to protect a base from an impending garlean attack.

    Level 40 The defence was succesful however to save his squad from an ambush Lt.Derpy is battling single handedly against a squad of garlean elite troops, get to his aid asap

    Level 50 Hero of the Maelstrom General Derp is preparing the company for an all-out assault on the Garlean fort in the area. With the help of your party assist in the bold attack.

    This can be used in many iterations, what is most important though is that there is a tangible effect to completing this even if it is cosmetic, It could be extra troops appear at the GC headquarters, GC officers begin brandishing better weapons and armour. It could be that his squad hang out at the pub and all stand up and /salute you as you enter.

    The more adventurous idea would be that quest completion % has some contributing factor to hamlet/FATE/Massive world events. If a player is present that has a high quest % the overall strength of the NPC army raises slightly. Also could be that this is tied to GC rank were a player nominates a stat bonus that they can apply to NPC around them.

    eg. "The presence of Joe Blow on the battlefield inspires the troops, DEF increased for all NPC players in the surrounding area"
    (3)

  10. #50
    Quote Originally Posted by Zumi View Post
    I would take questing any day over doing a bunch of leve quests again.
    You better not be the first person complaining that the game feels lifeless or SE repeats the same quests over and over and the quality is low.

    Just sayin.

    Quote Originally Posted by MizoreShirayuki View Post
    You can still grind on regular mobs via PT or solo.
    You cannot. You can try to but the same Yoshi-P stated it's inefficient to go this route.

    Quote Originally Posted by Akira_Tenshi View Post
    The quests in Tera are terrible though. If the quests in FF XIV are more interesting and the dialogue is fun to read and teaches us about the world It would be a lot more fun.
    Even SE skipped the dialog.

    Quote Originally Posted by HiirNoivl View Post
    Exactly. Too much of anything is a bad thing. The more choice the better.
    Then SE shouldn't have made party grinding inefficient. More choices are better yet they made one option handicapped.

    Quote Originally Posted by Warlock View Post
    This statement is as real as the dooms day predictions if 1.0 launch didn't make you do that no matter what ARR does wont either...no matter what it is they can only improve they can't go any lower thus anyone able to post in this forum stating this is false and threat-less
    Maybe if you stopped and took a minute to think, there's nothing "doom and gloom" other than people who will accept anything and everything SE throws at them. You don't play MMORPGs for the same experience you'll get in single player games.

    If you think that's "doom and gloom" to say then you're just being quite frankly, stupid.

    Quote Originally Posted by Zezlar View Post
    Have to agree with Klefth here. There is no difference between a Leve telling you to go kill 6 Chigoes and an Imp or a Quest saying these Bombs set my house on fire go kill 7 of them bastards!
    People keep saying there will be so much variety because they don't want to accept that SE is simply trying to reach "global standard" and every single MMO that follows that is exactly the same. This is why Tera failed, even in Korea, because it was nothing new outside of the battle system. They even had interesting ideas for content and approaching bosses, because if you were skilled enough, you could take shit down you're not even supposed to go near yet, something not even WoW accomplished.

    That should tell you something.
    (8)

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