No...just no..you talk about wanting mission fights to be hard because you want a better challenge and then pull out the rewarding card? then you are not asking for it because you like the higher challenge.He's right about the difficulty. It's simply not here, especially in terms of storyline. Divine Might, Alexander (when it came out), the pots, Promys, Airship, Shinryu (without brew), hell even basic Avatars sometimes had some difficulty to it.
There is nothing hard about FFXIV in regards to the story. They tossed Van Darnus 1.0 at us and the toughest thing about that was server congestion.
Now I understand story difficulty isn't everyone's cup of tea but I personally feel they should just add a damn difficulty slider on the instance fights. People who want to get abused can, and those who don't want to can slide by for the story. Perhaps at the end give out a reward based on the average difficulty slider rating for your instance fights.
Garuda, Extreme, and Van Darnus hard can be challenging, but all of them lack that magic that the promys had or gathering people to kill Promathia.


I hope you understand that just what there doing in FFXIV 2.0 yoshi-p said they be hard version and a simple version. You can get the same item just a little weak version of it and the other version you get some new item and better version of the weak items.
so it going to happen that what need to happen so both hard core and casual are happy sadly that how it going to be hardcore and casual gameplay is different and you can simple make one verson of a dungeon to make both happy.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
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