Oh Heck ya! While it won't be as structured as static zones, but having a mobile POI that high level players would form parties to defeat the primals. The chance of high level players encountering low level players will happen more often because of this. And being able to teleport to any of the Aetherytes would help greatly in getting to these Primals quickly ,but you would still have to run to where it is located.
This will be nice for new players, because I remember many instances in XI where a high level player raised me when I died on the battlefield. When Players paths don't cross this just never happens!
I don't believe this is the case. While the achievement to getting to an area is loss, that isn't the focus of the Primals. These are dangerous NM's more so than the normal ones that actively roam and attack people. The high level players will actively police the areas. or low level players call for help when they see one and run for their lives!.
I think it would be awesome if the primals were fairly big, and attacked the regular mobs flinging them into the air. They could also attack players. I just hope they don't have the Primals cross the main roads and pathways in the game to get from zone to zone to much. Staying close to the roads are supposed to be fairly safe areas from encountering Aggro mobs. If Primal followed the path a lot, it would make it difficult to navigate the zone. Especially if it happened to spend a long amount of time around a bottle neck in the zone, that had no way to get around it. Which happened a lot in FFXIV 1.0! Sometimes this was gating to warn a player that they are starting to enter a higher level area, but if you had a quest to get to a particular location, it was really annoying. Like a few lvl 20 quests early in 2.0 that took you to places that were lvl 30-40! or it would phase you out into an instance and when you leave the quest instance it was like OH SHIT~! *DEEEeaaathhh* lol because all the lvl 30-40 mobs in the world spawned in!



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