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Thread: NIGHT TIME!!

  1. #81
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Fisher Lv 90
    Game looks good but imo its not lighted (well) / dark enough.

    I dont know if they have time but material properties (reflect/fract/ion) like luminescent behaviors would be awesome, right now everything is responding to light the same way. The ground looks like its giving off light (-a lot- more then naturally be bouncing back) lol.


    Dont mistake the complaint as I think it looks bad - just not done / enough (which is probably true, since its alpha and all). Still Grid at night time is pretty cool looking ^^


    Random aside: luminescent moments at night in the forest (think Avatar) or in caves (Dear Esther) would be pretty awesome
    (3)
    Last edited by Shougun; 01-19-2013 at 04:42 AM.

  2. #82
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    Can't wait to see this live, in 1080p, at max settings. Those lighting effects look very soft and warm...Welcoming..
    (2)

  3. #83
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    KaMuiSouZou's Avatar
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    Shaku Kamui
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    Excalibur
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    I think the night images are looking great! One thing they mentioned they'd tweak in beta is the lighting (Yoshi-P said in a live letter it's still too bright at day). These night pictures certainly start scratching that itch. I look forward to seeing how daylight will change as well as all of the other time/weather effects. I remember the difference in the lighting from ver. 1's alpha/beta:


    I guess the blueness of night in ver 1 was caused by Dalamud being there haha. I'm so used to seeing something absolutely epic in the sky for so long that it's a bit sad seeing only one moon now... With so much incredible scenery developing in Eorzea, I hope there will be "cool" stuff to look at in the sky as well in the future.
    (8)

  4. #84
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    omg~ I luv this, it really reminds me of Windurst :3
    (4)

  5. #85
    Player Andrien's Avatar
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    Andrien Bellcross
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    you guys might be right, maybe the tress are in the way, or maybe its just that particular region. I'm satisfied with what I'm seeing, but I really hope we can get a night sky like this.

    (8)

  6. #86
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    Shougun's Avatar
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    Quote Originally Posted by Andrien View Post
    you guys might be right, maybe the tress are in the way, or maybe its just that particular region. I'm satisfied with what I'm seeing, but I really hope we can get a night sky like this.


    I already complained a little so I didnt want to provoke the knights.. But now that you brought it up - Gridania's sky looks like it has /a little/ light pollution. I see more in the city then they are seeing there lol.

    I think they design a 'slightly' light polluted night because they think their players have never seen the real night sky :P

    Just to give FFXIV a fair shake:
    (2)
    Last edited by Shougun; 01-19-2013 at 03:21 PM.

  7. #87
    Player Andrien's Avatar
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    Quote Originally Posted by Shougun View Post
    I already complained a little so I didnt want to provoke the knights.. But now that you brought it up - Gridania's sky looks like it has light pollution. I see more in the city then they are seeing there lol.

    I think they design a 'slightly' light polluted night because they think their players have never seen the real night sky :P

    Just to give FFXIV a fair shake:
    That is pretty close to what I'm proposing, but the real thing has more of an impact in my humble opinion lol
    (2)

  8. #88
    Player
    Zenaku's Avatar
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    Zenaku Yamada
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    Quote Originally Posted by Daniolaut View Post
    So the whole bit about north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? Is a myth formed in FFXI?

    I never got into FFXI, that and FFV, the rest of the FF's I completed. When I read it, due in fact of the waning moon, and while trying to play FFIV The After Years for the first time, while waiting for FFXIV:ARR I seriously thought it was true. hahahaha

    Edit: oh, and did no one else notice the Paladin in full AF/Relic is in Gridania? I cannot wait til beta haha.
    in FFXI is not myth there are stars in each point and they have a color like red,blue,green and so on for each element. Each point on a compass had two points for each type of element one that make you get better HQ and one that make you get less HQ but more skill points to level up your craft but more risk of failing and if you fail in FFXI it's all over. Unlike FFXIV where you have a chance to fix your mistake and get 100% in FFXI it was craft and it happen in 2sec it would be you craft the item or you fail the item.

    So that what most people going by in FFXI they had the same system even the moon help crafting in FFXI. In FFXI the moon change color which = a element so a full 100% moon fire day the moon would be red and it would help craft your item better. That why most people when crafting a item that would make 5+mil would wait for a full moon on the right element of there item.

    here the compass for ffxi



    I know in FFXIV there are stars for each color of the element but seeing how the stars move in the night sky it would be hard to stay crafting in the area the star is unlike FFXI where the stars never move and stay fix in the night sky.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  9. #89
    Player
    KaMuiSouZou's Avatar
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    Shaku Kamui
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    Light pollution is actually an interesting idea to possibly implement. Now that I look at it, the third pic with the slightly purple sky looks like it has it. Maybe you can't see as much of the sky in industrious areas/cities and only get the full effect of the stars in certain zones? Either way though, while it certainly looks nice as is, some more oomph in the night sky would be nice!
    (7)

  10. #90
    Player
    Yrusama's Avatar
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    Y'ruh Tia
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    Lol just imagine outside of town.
    (0)
    Quote Originally Posted by Rukkirii View Post
    I'll save you Yoshida!

    /casts Raise

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