

it is art you'd have to be and utter fool to believe anything different.
to be able to take your dreams, your idea's, your culture and make them come to life in a way that no movie, book, or song could are what games are all about.





I'm one of those "Games contain art that I have the capacity to enjoy" people?
Sorry that I liked the visuals of Okami and thought it made exploring the world all the more interesting and engaging? I like to look at stuff. I enjoyed Wind Waker, Borderlands, and the Metroid Prime series with thanks to the sound and visuals beautifully complementing game play.
I want to make visuals for games and junk. What's up with you?
Last edited by Gramul; 01-14-2013 at 06:55 AM. Reason: cut on rreeppiittiittiioonn.



So, that's all it takes to qualify as art? Dreams, ideas and culture that could in no way be done in movie, book or song form? It seems to me that the only part of a game that can't be done in any of those forms is gameplay, which is the main reason games aren't art. The act of pressing buttons to accomplish a goal isn't art, it's a game. Playing football isn't art, so why should playing video games be?
I didn't say you couldn't enjoy the visuals of Okami, I enjoyed them too. I don't, however, think the game was any better because of them. They're the visual style of a game that had all the fundamental gameplay mechanics in place, that also fit the theme of the game. If they went with a hyper "realistic" graphic style, but left the gameplay literally identical, the game would have been just as fun, it would only lack aesthetic charm.I'm one of those "Games contain art that I have the capacity to enjoy" people?
Sorry that I liked the visuals of Okami and thought it made exploring the world all the more interesting and engaging? I like to look at stuff. I enjoyed Wind Waker, Borderlands, and the Metroid Prime series with thanks to the sound and visuals beautifully complementing game play.
I want to make visuals for games and junk. What's up with you?
Because the main thing that defines art as what it is is the factor of creation. Music is a form of art, as it is created to be experienced audibly. Video games have that form of art. Paintings, drawings, and storytelling are also forms of art. Video games have these factors as well. The fact that you have to press buttons to play a video game does not, in any way, disclude video games as a form of art. A person cannot create a football game and it just be a football game. No, you'd have to have people playing a football game in order for it to constitute as a football game. Now, a football video game, in which people create avatars that look like people, create a game environment that looks like a game stadium, and add music that adds to the excitement, that is art, because it is given to us by the artistic talents of those who helped create it using different elements (audibly or visually) of art.So, that's all it takes to qualify as art? Dreams, ideas and culture that could in no way be done in movie, book or song form? It seems to me that the only part of a game that can't be done in any of those forms is gameplay, which is the main reason games aren't art. The act of pressing buttons to accomplish a goal isn't art, it's a game. Playing football isn't art, so why should playing video games be?
Video games are for playing first and foremost. That still does not disclude them as art. True, looks have no bearing on gameplay. But the game itself is still art because, once again, it is the result of many forms of art coming together to create one item that is also art. A person with your view on the subject one told me "You can't call video games an art, because their purpose is merely t entertain through interaction. It contains many forms of art within, but it's still not art. I mean, look at art museums. You could go inside it and experience all the paintings and sculptures, sure. But that doesn't make the building that houses them art, does it?"I didn't say you couldn't enjoy the visuals of Okami, I enjoyed them too. I don't, however, think the game was any better because of them. They're the visual style of a game that had all the fundamental gameplay mechanics in place, that also fit the theme of the game. If they went with a hyper "realistic" graphic style, but left the gameplay literally identical, the game would have been just as fun, it would only lack aesthetic charm.
My response: "Actually, architecture is also a form of art." You must interact with a building in order to go inside and out of it. But it's creation and result is art, nonetheless.



Better than mediocre mediocrity any day.





I didn't say you couldn't enjoy the visuals of Okami, I enjoyed them too. I don't, however, think the game was any better because of them. They're the visual style of a game that had all the fundamental gameplay mechanics in place, that also fit the theme of the game. If they went with a hyper "realistic" graphic style, but left the gameplay literally identical, the game would have been just as fun, it would only lack aesthetic charm.
I don't see how lacking aesthetic charm would make the game just as enjoyable. Games are a culmination of many media into a whole and I don't think any piece should be undermined for the sake of another. Start with strong gameplay first certainly, that's the core difference of the medium, but don't skimp on your other aspects because of it. You're creating a world that can't be done in real life, take advantage of that.
Part of the "fun" I get from games is from exploring the aesthetics. Seeing new dungeons and levels, listening to the music and sound effects, trying out new equipment, all those things are equally fun to me.
I agree, some of the scenes were like "woah", But Id prefer to have flashy all over now instead of how dull it was in 1.0.

I was concerned initially with how difficult it was to see what you were hitting but I can only assume a Filter list will be in place that was as detailed as the ones in FFXI to block very specific animations from being shown.
Slightly off-topic however, Video games are definitely art.
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