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  1. #111
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by VitoScaletta View Post
    I've been playing Tera for the passed few days since it went F2P, I noticed a glaring thing right off the bat, the skills menu. It looks IDENTICAL to ARR alpha. This. Scares. Me. I don't want to see it turn into a skill spam fest. People tout Teras battle system but to each their own, I prefer XI's and even 1.0's. I want to spend another decade on an FF game, please make it happen!
    there is something mind numbingly boring in Terra that i cant quite place my finger on, i enjoyed the lore and the battles system just something about the way it was all presented i guess.
    (0)

  2. #112
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by VitoScaletta View Post
    I've been playing Tera for the passed few days since it went F2P, I noticed a glaring thing right off the bat, the skills menu. It looks IDENTICAL to ARR alpha. This. Scares. Me. I don't want to see it turn into a skill spam fest. People tout Teras battle system but to each their own, I prefer XI's and even 1.0's. I want to spend another decade on an FF game, please make it happen!
    Whereas UI design is not exactly removed from the way a game plays, FFXII and FFVII both have the same battle UI design (menus and stuff) and yet play vastly different.
    Don't jump SO FAST to conclusions
    (1)

  3. #113
    Player
    Yoohre_WildRiver's Avatar
    Join Date
    Apr 2011
    Posts
    758
    Character
    Yoohree Reborn
    World
    Zalera
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Skies View Post
    Whereas UI design is not exactly removed from the way a game plays, FFXII and FFVII both have the same battle UI design (menus and stuff) and yet play vastly different.
    Don't jump SO FAST to conclusions
    BUT IN ARR YOU CAN JUMP!!!
    (1)

  4. #114
    Player
    reefo's Avatar
    Join Date
    Jun 2012
    Posts
    69
    Character
    Reefo Greenleaf
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I disagree and want them to be flashy. Spell animations are supposed to 'wow' us, and not be some stupid lame nothingness that is boring to watch and boring to play. I actually don't see what you are even complaining about, but that is fairly normal since people complain about every little tiny thing.
    (1)

  5. #115
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by reefo View Post
    I disagree and want them to be flashy. Spell animations are supposed to 'wow' us, and not be some stupid lame nothingness that is boring to watch and boring to play. I actually don't see what you are even complaining about, but that is fairly normal since people complain about every little tiny thing.
    *ahem*
    I can actually see exactly what they are complaining about even if I disagree.
    It's two things that are probably throwing people off: The enemy spazzing when hit (and we've had reps comment that it's that way due to alpha and proper damage response animations will be implemented in beta, although not on phase 1 just yet) and the Activate TP Move flash on the characters. Notice how archer and lancer both trigger the very same flash on themselves when a TP move is triggered, and then there is the animation of the move itself. That flash has considerable brilliance and it is likely distracting those with some combination of very sensitive eyes and/or bad taste.

    This isn't flashy at all, it might be a bit brilliant but not flashy. Try watching some videos of 2nd Super Robot Wars for the PS3 and you will see what flashy is.
    (1)

  6. #116
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by VitoScaletta View Post
    I've been playing Tera for the passed few days since it went F2P, I noticed a glaring thing right off the bat, the skills menu. It looks IDENTICAL to ARR alpha. This. Scares. Me. I don't want to see it turn into a skill spam fest. People tout Teras battle system but to each their own, I prefer XI's and even 1.0's. I want to spend another decade on an FF game, please make it happen!
    I hate be that guy but just cause 2 things look the same does not mean the same.
    (0)

  7. #117
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by reefo View Post
    I disagree and want them to be flashy. Spell animations are supposed to 'wow' us, and not be some stupid lame nothingness that is boring to watch and boring to play. I actually don't see what you are even complaining about, but that is fairly normal since people complain about every little tiny thing.
    I think only the less often used animations should be super flashy. Gives em more of a punch and you don't become accustomed to it by using a regular skill with a crazy amount of glitz over and over.
    This game has a fantastic natural aesthetic I've seen no other match and I'd like to have the things that diverge from that to be rare and special.

    Design wise, it's a matter of Emphasis vs Balance.
    (3)

  8. #118
    Player
    kazaran's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    635
    Character
    Elrond Peredhel
    World
    Seraph
    Main Class
    Gladiator Lv 50
    There isn't to much flashyness, well not at least so far in alpha. It is actually at times pleasant and nto boring. Relax. Not sure how it will be in BEta, we will have to see.
    (1)

  9. #119
    Player
    Seraphe's Avatar
    Join Date
    Jun 2011
    Location
    Ishgard
    Posts
    391
    Character
    Alchinua Malaguld
    World
    Shiva
    Main Class
    Pugilist Lv 61
    YouTube | FINAL FANTASY XI Weapon Skill Frenzy (2012)
    I really like all these animations. Some of them are extremely flashy and that's okay because they occur relatively rare but the problem with XIVs flashyness is that you can do a flashy skill every 3 seconds. And with 8 people in your Party or an Alliance of 24 people you won't be able to see the mob.
    (2)
    Kweh!?
    Quote Originally Posted by Bayohne View Post
    Pa-paya~ paya papaya~ pa-pa-ya~♪

  10. #120
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Seraphe View Post
    YouTube | FINAL FANTASY XI Weapon Skill Frenzy (2012)
    I really like all these animations. Some of them are extremely flashy and that's okay because they occur relatively rare but the problem with XIVs flashyness is that you can do a flashy skill every 3 seconds. And with 8 people in your Party or an Alliance of 24 people you won't be able to see the mob.

    I'd prefer that the flashiness functioned as follows: (1= a hint of flash, 10 = FFXII Zodiark/Eden Summon caliber effects)

    Lvl 5 Spells and WS = 1
    Lvl 30 Spells and WS = 3
    Lvl 50 Spells and WS = 5
    Lvl 100 Spells and WS = 7

    Limit Breaks = 4-8*
    Free Company Primal Summoning = 6-9**

    Lvl 50-100 - Ultimate Boss Attacks =5-10*

    *Range based on Lvl, capped out for Players at lvl 100, and 100+ for mobs.
    ** Range based on Primal Tier



    From what we saw in the Alpha, it looks like most skills are at a '6', which is overkill for lvl 20-ish players. We'll see what Beta looks like and leave feedback if it's too much.
    (2)
    Last edited by Zantetsuken; 01-17-2013 at 07:41 AM.

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